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	<title>Ages and Alternities - User contributions [en]</title>
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	<updated>2026-06-03T20:47:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220625&amp;diff=5074</id>
		<title>Sapphire:Sessions:20220625</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220625&amp;diff=5074"/>
		<updated>2022-06-26T05:04:59Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: Rebellion in Helm’s Deep &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Helm&#039;s Deep&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (5:30 PM) to Sun Time 11, 2437 (5:30 PM) &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (11:00 AM) to Xxxx&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just outside the warehouse on the edge of Helm’s Deep, the group gathers as they try to figure out how to find the naked invisible dwarf. Intrinsius lets Chalker know that after casting the Sense Foes spell he did not find any foes in the immediate area of the warehouse or inside the warehouse. &lt;br /&gt;
&lt;br /&gt;
Chalker checks the tracks in the area and returns to Dain’s side to wake him up. As he approaches Dain, Nia, Tye and Kray walk out of the tunnel with hostages in tow. Nia asks if anyone has a seeker sell, to which Tye replies affirmative and begins to cast the spell with the clothes left behind by Trask. He locks onto Trask and quickly finds him, however after I thought he asks if anyone has anything left from inside Trask’s home. &lt;br /&gt;
&lt;br /&gt;
Nia has a ledger from the home, so the team discusses how to proceed. Tye, Dain and Instrinsius follow the seeker spell to the location, while Chalker and Nia remain at the warehouse while Kray goes to get the evil items out of Trask’s office.  &lt;br /&gt;
&lt;br /&gt;
Tye, Dain and Instrinsius move quickly down the streets honing in on the location of the seeker spell. Moving at a pace that while attracting attention does make it easier to find anyone following them.  &lt;br /&gt;
&lt;br /&gt;
Chalker and Nia begin to question the captives. Chalker places the soldier in a chair and uses his telekinesis to place a dagger at his head. After this he give the soldier a moderately hard slap to wake him. As the soldier comes back to consciousness, Chalker slowing pushes the dagger into the soldier’s left temple just enough to let him know that the dagger is there. A startled look came on the soldier’s face and he seems to give a quick flex to check his bonds. &lt;br /&gt;
&lt;br /&gt;
Chalker asks if the soldier knows the location of Trask, to which he seems happy, since he knows that Trask got away. Chalker interrogates him and learns his motives for joining the rebelling and his supposed reward. Chalker tells him he will get the mage prisoner and that if the soldier speaks Chalker will kill him.&lt;br /&gt;
&lt;br /&gt;
Chalker brings in the mage and prepares to question him. &lt;br /&gt;
&lt;br /&gt;
Intrinsius and company reaches an area with 3 houses, one of which the trace is in. Before proceeding, they team decide to scout the area for potential danger. They find 2 spots from which people can watch the house (it is the center house after all). Intrinsius messages Chalker and lets him know that they will sit and watch the house and the people watching the house.&lt;br /&gt;
&lt;br /&gt;
Chalker begins to question the mage learning of 2 additional bolt holes. As Chalker is blindfolding and gagging the mage again, Nia notices that he is preparing to cast a spell or memorizing the location for his spell and tells Chalker, who promptly punches the mage in the head to mess with his concentration. Chalker then asks Nia to run an errand before they head to meet up with Intrinsius.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Intrinsius is traveling between the 2 locations to check on status updates and to make sure Dain and Tye are both OK, casting a watch dog spell behind each of them to be informed if someone sneaks up on them.&lt;br /&gt;
&lt;br /&gt;
Nia searches the area for a carriage and eventually finds a fancy tavern with several carriages out front. She looks for a rental carriage that she can hire. She eventually finds a carriage that is being dismissed as the couple inside said they were headed to an intimate rendezvous with another couple and will stay with them.  Nia hears this and approaches the coach driver to offer some work. &lt;br /&gt;
&lt;br /&gt;
At the warehouse, Chalker meets up with Kray and learns that there are already people cleaning up Trask’s house so he was only able to obtain some of the evil artifacts. Shortly after Nia returns to the warehouse in the carriage and Chalker and Kray exit with the bound prisoners and load them into the carriage. Chalker then goes up to talk to the driver to extend their time beyond the initial hour. He then messages Intrinsius and asks him to take care of the watchers.&lt;br /&gt;
&lt;br /&gt;
Intrinsius sneaks up on each watcher and chokes them out using his Judo, taking them each to his watch partners to keep an eye on.  Shortly after, Chalker, Nia and Kray arrive in their carriage. All the prisoners are loaded in, and shortly before Chalker was about to enter the house Nia received a warning from the runestone in her pocket prompting her to stop Chalker. After a brief discussion, they decide to instead head to the temple of Dar.&lt;br /&gt;
&lt;br /&gt;
Upon entering the temple, there is nobody in attendance as it is into the night. Chalker has the prisoners placed on the alter and one of the unholy items are also placed on the alter. Almost instantly, 5 priests, 2 carrying sword walk into the room. &lt;br /&gt;
&lt;br /&gt;
The high priest talks to each in turn mentioning their unique connections to each of the first chosen. After some discussion, the group leaves hearing the priests chanting around the alter in the shape of a pentagram.&lt;br /&gt;
&lt;br /&gt;
As they arrive at Trask’s house, a small stone house on the south side. Chalker plans to have the team cover the Chimney and smoke out the people inside. Intrinsius suggest that since there is likely a least one bolt hole we should enter through those and force Trask to flee from the front door as he wouldn’t likely be prepared for that. In the end, the group decides to do both plans. A team of Nia and Tye will some out the house by covering the chimney, Chalker and Dain will enter and wait in one tunnel, while Intrinsius and Kray will wait in the other.&lt;br /&gt;
&lt;br /&gt;
Upon decision, Nia adroitly scales the wall of the house to the roof while Tye slowly levitates himself. Nia quickly spots the eye and notices it is unable to see her or Tye in its current location. &lt;br /&gt;
&lt;br /&gt;
Chalker and Dain find the end of their tunnel and enter into it, and Intrinsius and Kray do the same on their end. Nia overhears the mage yelling, “I’m clearing the smoke”, and Trask screaming, “this is a pre-cursor to an attack. Go for the bolt hole! The one in the back.” Nia quickly climbs down the wall to let Chalker know. Tye quickly tells Nia that he may go in through the front door if she doesn’t object. &lt;br /&gt;
&lt;br /&gt;
Intrinsius enters the tunnel with both swords drawn, leading Kray down the tunnel. Dain leads Chalker down the tunnel in the rear.&lt;br /&gt;
&lt;br /&gt;
Nia catches up to Chalker and lets him know that everyone is heading towards him through that bolt hole in the back. Chalker informs Intrinsius and urges him and Kray to come in behind Trask by continuing through their bolt hole, to which Intrinsius agrees. Nia darts 10 feet in front of the group and casts Glue on the ground. &lt;br /&gt;
&lt;br /&gt;
Intrinsius moves at speed and uses forced entry on the door to enter the room. The room is filled with smoke and visibility is minimal. Quickly scanning the room and continuing to move forward, Intrinsius finds the other bolt hole and runs towards it. Out of the corner of his eye he sees Tye entering the room while casting spell.  As he reaches the bolt hole, Intrinsius finds a guard holding a throwing axe which he promptly throws at Intrinsius narrowly missing him. Intrinsius responds with double thrusts from his swords which the dwarves guard miraculously dodges.&lt;br /&gt;
&lt;br /&gt;
Chalker sees a guard coming down the corridor ahead of him, followed by another guard and the mage. Chalker quickly uses the dagger magekiller via telekinesis to stab the dwarves mage behind Trask saying “one less mage”.  The 2nd guard uses the first guard as a launching pad to get over the next hex and past the glue spell. He somehow makes it just in time for Dain to step out and strike at him. Miraculously the guard dodges, but in the process somehow buries his axe in the 3rd guard coming up behind him. &lt;br /&gt;
&lt;br /&gt;
Nia faces off agains a guard and uses a spell to unbuckle the belt that holds up his weapons. It promptly fall down to his legs restricting his mobility. Dain takes a swing at guard 2 who tries to dodge but instead falls forward onto his face in front of Dain and Nia.&lt;br /&gt;
&lt;br /&gt;
Intrinsius does another double stab at the guard and this times connects with both causing extensive damage to the guard.  This is followed by another double stab that connects yet again with the dwarves guard saying a word in Dwarven that leaves the guards behind him with a scared look on their faces. Intrinsius drops his swords and casts and throws a fireball at the second guard. Following this, all the remaining guards kneel on the floor and say something that Intrinsius can’t understand in Dwarven.&lt;br /&gt;
&lt;br /&gt;
At this, the fight ended and the group took the survivors into custody. Chalker finds a strange object from Trask as well as all his weapons and gold. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sapphire:Sessions:20220528|Previous]] &amp;lt;  &amp;gt;&lt;br /&gt;
[[Sapphire:Sessions:20220611|Next]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sapphire|Sapphire Campaign Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220611&amp;diff=5067</id>
		<title>Sapphire:Sessions:20220611</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220611&amp;diff=5067"/>
		<updated>2022-06-15T23:42:36Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: Rebellion in Helm’s Deep &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Helm&#039;s Deep&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (4:15 PM) to Sun Time 11, 2437 (5:30 PM) &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the group leaves the shop on their way to Trask’s home, they notice that there are being followed by a human miner with middling magic potential and a halfling merchant. Noting this, the group continued into the depths of the mountain towards Trask’s Home. &lt;br /&gt;
&lt;br /&gt;
As they near Trask’s home, the group stops and waits until the Miner passed by and stop him to speak and tell him that he was being followed by a halfling. Meanwhile, Nia quietly drops back and surprises the halfling by saying into his ear, that miner told us that you’re following us. After a brief chat with the halfling in thieve’s cant, Nia learns that the human is an agent of Gasket, one of 10 or so agents that have entered the city in the last 10 days.  &lt;br /&gt;
&lt;br /&gt;
The group spends several minutes speaking with the halfling &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When they reach the gates of Trask Loadbreaker’s home, they find magical watchdog spells throughout the street heading up to the door. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon entering the front door into the courtyard, the find a sleeping dwarf guard with a giant battle axe. Intrinsius motions to Chalker to take the battle axe, which he does using his telekinesis. Nia then sneaks close to the guard and glues him to the ground. &lt;br /&gt;
&lt;br /&gt;
The enter a crossways with two arched door ways on either side and two corridors slanting off in either direction at forty-five degree angles. Chalker decides to split the group in two. Chalker, Dain and Nia go down the corridor on the left, while Intrinsius, Kray and Tye go down the right.&lt;br /&gt;
&lt;br /&gt;
Down the left corridor they can hear 3 or more voices in dwarves while the right corridor they can hear only 2 voices. After a brief discussion, the group splits. &lt;br /&gt;
&lt;br /&gt;
Down the right corridor, Intrinsius casts Continual light on a mana stone in his pocket and begins to travel down the corridor as quietly as possible. 30 feet down the corridor there is a empty room on the right, since the voices are still ahead Intrinsius and company continue down the corridor. 30 feet farther down, there is a corridor that seems to go in the direction of the previous corridor on the left, however they continue on as the voices are still just ahead. Finally they come to a room on the left from which the voices are coming. Kray let’s Intrinsius know that it appears to be a mage and someone else discussing plans for an ambush of some sort. After asking Kray how to say “I can’t believe you didn’t tell me about the planning session” in dwarven, Intrinsius walks into the room and says it. The military dwarf inside the room says something in Dwarven, to which Intrinsius doesn’t respond and just walks up to the table and begins inspecting the plans. He then says, “This is all wrong, you need to start over” in common, to which the dwarf says “who are you?”. Responding in the Eastern language he knew as a mercenary, Intrinsius says “You know nothing about war” to which the Dwarf responds that he better know the password. Intrinsius punches to the right casting Flame Jet which flies out of his fist and hits the mage 2 yards to his right. At this Tye and Kray enter the room. Tye casts a lighting bolt at the mage who dodges away towards Intrinsius, while Kray attacks the dwarven soldier who parries. As that happens, Intrinsius smoothly quick draws both of his swords, the flaming Katana biting deeply into the mage putting him down instantly, while his longsword is blocked by the soldier. Upon seeing the mage falling, the soldier immediately surrenders.&lt;br /&gt;
&lt;br /&gt;
On the left corridor, Chalker, Nia and Dain begin to walk stealthily down the corridor. At the door, Chalker asks Nia to cast glue in front of the door. After this, Chalker grabs an ax with his telekinesis and uses it to attack the leg of one of the guards inside the room. This results in the 6 or so people inside the room coming running out. The first soldier bursts right through the glue. &lt;br /&gt;
[missed]&lt;br /&gt;
&lt;br /&gt;
Nia casts a spell that causes the bandolier that holds the throwing axes of the dwarf she is facing to unfasten. This results in the bandolier falling down between his legs and tripping him up, sticking him at last in the glue.&lt;br /&gt;
&lt;br /&gt;
Chalker draws dink-dink to face down one of the dwarves. […], the dwarf’s head is nearly severed from its body.[…]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220611&amp;diff=5066</id>
		<title>Sapphire:Sessions:20220611</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220611&amp;diff=5066"/>
		<updated>2022-06-15T23:41:28Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /*  Rebellion in Helm’s Deep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: Rebellion in Helm’s Deep &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Helm&#039;s Deep&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (4:15 PM) to Sun Time 11, 2437 (5:30 PM) &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sapphire:Sessions:20220528|Previous]] &amp;lt;  &amp;gt;&lt;br /&gt;
[[Sapphire:Sessions:20220611|Next]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sapphire|Sapphire Campaign Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Sessions]]&lt;br /&gt;
&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (11:00 AM) to Xxxx&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the group leaves the shop on their way to Trask’s home, they notice that there are being followed by a human miner with middling magic potential and a halfling merchant. Noting this, the group continued into the depths of the mountain towards Trask’s Home. &lt;br /&gt;
&lt;br /&gt;
As they near Trask’s home, the group stops and waits until the Miner passed by and stop him to speak and tell him that he was being followed by a halfling. Meanwhile, Nia quietly drops back and surprises the halfling by saying into his ear, that miner told us that you’re following us. After a brief chat with the halfling in thieve’s cant, Nia learns that the human is an agent of Gasket, one of 10 or so agents that have entered the city in the last 10 days.  &lt;br /&gt;
&lt;br /&gt;
The group spends several minutes speaking with the halfling &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When they reach the gates of Trask Loadbreaker’s home, they find magical watchdog spells throughout the street heading up to the door. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon entering the front door into the courtyard, the find a sleeping dwarf guard with a giant battle axe. Intrinsius motions to Chalker to take the battle axe, which he does using his telekinesis. Nia then sneaks close to the guard and glues him to the ground. &lt;br /&gt;
&lt;br /&gt;
The enter a crossways with two arched door ways on either side and two corridors slanting off in either direction at forty-five degree angles. Chalker decides to split the group in two. Chalker, Dain and Nia go down the corridor on the left, while Intrinsius, Kray and Tye go down the right.&lt;br /&gt;
&lt;br /&gt;
Down the left corridor they can hear 3 or more voices in dwarves while the right corridor they can hear only 2 voices. After a brief discussion, the group splits. &lt;br /&gt;
&lt;br /&gt;
Down the right corridor, Intrinsius casts Continual light on a mana stone in his pocket and begins to travel down the corridor as quietly as possible. 30 feet down the corridor there is a empty room on the right, since the voices are still ahead Intrinsius and company continue down the corridor. 30 feet farther down, there is a corridor that seems to go in the direction of the previous corridor on the left, however they continue on as the voices are still just ahead. Finally they come to a room on the left from which the voices are coming. Kray let’s Intrinsius know that it appears to be a mage and someone else discussing plans for an ambush of some sort. After asking Kray how to say “I can’t believe you didn’t tell me about the planning session” in dwarven, Intrinsius walks into the room and says it. The military dwarf inside the room says something in Dwarven, to which Intrinsius doesn’t respond and just walks up to the table and begins inspecting the plans. He then says, “This is all wrong, you need to start over” in common, to which the dwarf says “who are you?”. Responding in the Eastern language he knew as a mercenary, Intrinsius says “You know nothing about war” to which the Dwarf responds that he better know the password. Intrinsius punches to the right casting Flame Jet which flies out of his fist and hits the mage 2 yards to his right. At this Tye and Kray enter the room. Tye casts a lighting bolt at the mage who dodges away towards Intrinsius, while Kray attacks the dwarven soldier who parries. As that happens, Intrinsius smoothly quick draws both of his swords, the flaming Katana biting deeply into the mage putting him down instantly, while his longsword is blocked by the soldier. Upon seeing the mage falling, the soldier immediately surrenders.&lt;br /&gt;
&lt;br /&gt;
On the left corridor, Chalker, Nia and Dain begin to walk stealthily down the corridor. At the door, Chalker asks Nia to cast glue in front of the door. After this, Chalker grabs an ax with his telekinesis and uses it to attack the leg of one of the guards inside the room. This results in the 6 or so people inside the room coming running out. The first soldier bursts right through the glue. &lt;br /&gt;
[missed]&lt;br /&gt;
&lt;br /&gt;
Nia casts a spell that causes the bandolier that holds the throwing axes of the dwarf she is facing to unfasten. This results in the bandolier falling down between his legs and tripping him up, sticking him at last in the glue.&lt;br /&gt;
&lt;br /&gt;
Chalker draws dink-dink to face down one of the dwarves. […], the dwarf’s head is nearly severed from its body.[…]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220528&amp;diff=5043</id>
		<title>Sapphire:Sessions:20220528</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220528&amp;diff=5043"/>
		<updated>2022-05-29T04:54:13Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (11:00 AM) to Xxxx&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
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Chalker, Nia and Ty are inside the room facing Mr. Chaos and Mr. Order.  After a brief discussion with Chalker they agree to leave unless engaged.  Walking through the doors, Chalker tells Intrinsius to let them through, but Intrinsius requests they use a different exit as there are soldiers trying to get in the front door. &lt;br /&gt;
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The bodyguard (Mr. Chaos and Mr. Order) mention a secret passage that can be used to exit. Nia begins to search the Baron’s body finding a bone dagger on him with a fancy sheath. After that she begins to rummage through the room looking for anything else. Dain runs towards the back door to secure it.&lt;br /&gt;
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Nia finds two magical parchment documents made of what appears to be human skin in a hidden drawer of the desk which she is unable to read, although they seem to be an encrypted version of common. There is also a ledger of some sort which she pockets. Deciding to take quickness over thoroughness, Nia begins to search as quickly (and messily) as possible.&lt;br /&gt;
&lt;br /&gt;
A loud crash is heard from the back of the room and Dain shouts, “Back door is secure”.  Intrinsius walks over to the door and casts a heat spell, melting the lock and door knob into one chunk of metal before reinforcing the door with furniture from a nearby room. Intrinsius notices that the mana of the manor seems to be corrupted in some way.&lt;br /&gt;
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As Nia continues her search, she finds 6 vials of blood of some type of human, elf or halfling. In addition she finds a pouch filled with some type of dirt, which she assumes is graveyard dirt. She also find a locked safe. Casting the Lockmaster spell, she is quickly able to open the safe. She strongly believes that the safe is trapped as the lock spell on the safe was much too easy to counter. Using her knowledge of traps, she figures that the trap will be triggered by the opening of the safe.  Ty tries to dispel the magic trap on the safe, but his spell is resisted, with Ty exclaiming that the trap must have been cast by a master mage.  Chalker goes to the safe and looks through the walls (after some resistance) to see a vial of what appears to be a magical mana organ from a small animal (like a wolverine) found in the peninsula kingdoms.  Chalker informs the group there is nothing in there but the trap and recommends the group leaves right away. &lt;br /&gt;
&lt;br /&gt;
Intrinsius searches all the 4 guards he downed with Dain for weapons and money and share 1/2 the cash with Dain. Chalker calls Dain forward and they follow Mr. Chaos and Mr. Order out the secret passage, passing several traps that have been disarmed and finally letting out into the city of Helm’s Deep. The bodyguards veer off to the right as the group heads back into Helm’s Deep to the store from which they departed earlier to wait for Kray to return.&lt;br /&gt;
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Sitting in the backroom, they review the items Nia found. Intrinsius determines that the vials are 2 human, 2 elven and 2 halfling. The blood looks fresh and its warded so cannot determine how it is kept so fresh. Both he and Chalker try to get past the encryption but were unable. Nia and Dain were also unable to make heads or tails of it. After a while, Kray returns to the store and they begin to check with him if he has any contacts that deal with code breaking.&lt;br /&gt;
&lt;br /&gt;
Chalker asks Dain to pull the bone dagger from the sheath. Intrinsius immediately senses its magic as the blade is pulled. He thinks it wreaks of everything that Dar hates as well as strongly of Necromancy.  Both he and Nia sense that the dagger was used recently.  With the blade only exposed by about 3 inches, Nia strongly suggest that Dain return the bone dagger back fully into its sheath before something evil is attracted to them, which he does quickly. &lt;br /&gt;
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Intrinsius suggests that they make copies of the encrypted documents, Ty casts the copy spell and makes 2 copies of each document. Intrinsius takes 1 copy to search for .. to find a code breaker, while Chalker takes the original and the remaining copy and items to the Temple of Dar.&lt;br /&gt;
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Intrinsius and Ty head out in search of Ike, finding that they are being followed by a few people but head into the pub where Ike previously saw Ike. He is there per usual, and Intrinsius sends him a drink while ordering him lunch for himself and Ty. Intrinsius has a conversation with Ike in which he provides free information in regards to the death of the Baron, how his head was severed by a sword of fire (cauterized neck wounds), and intimated that the Baron was involved in necromancy. Ike agreed to provide a codebreaker and safe house in exchange for the information that may come out of the broken code. &lt;br /&gt;
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Chalker, Nia, Kray and Dain head to the temple of Dar. Upon arrival they see 3 dwarves engaged in conversation with a priestess of Dara. At the back of the alter is a mid-level priest of Damarot that appears to not be connected to any one aspect. Upon entering, Chalker heads directly to the alter accompanied by Kray and Nia. As they near the alter, Nia feels the “special&amp;quot; rune stone in her pocket try to dig deeper into the pocket in which it is kept. Kray looks very uncomfortable, so Chalker asks him to go back to the entrance and wait with Dain.&lt;br /&gt;
&lt;br /&gt;
When Chalker removes the dagger, a priest appears as if teleporting. The priest looks at them both with a soul penetrating gaze. He points each index finger at each of them and says under his breath “Silence the area”, after which a nearby acolyte who had snuck up behind them whisper, “These are highly blasphemous items that have served against the realm of Dar and are an affront to Dara. Damarot is united in its disgust of these items. Why are they here?”.  &lt;br /&gt;
&lt;br /&gt;
Chalker reaches over and clasps hands with Nia, and focuses his willpower on the priest. A startled Nia goes along with Chalker’s hand-holding with a distinctly puzzled look on her face. Chalker then proclaims, “We confronted a necromancer in your City today that was using these items. I being me, have decided that since you didn’t know you should know and brought them here rather then destroy them myself.” The priest looking mollified responded that they were wise to bring them to Dar. The priest takes a step away while raising his hands in placation asking if they would like an audience with the temples High Priest.  Chalker answered in the negative and just asked that they destroy the items and ask what they are doing about the necromancers, stating that this Necromancer was Baron Dozel, to which the priest reacted in a very visible note of surprise.  Chalker inquired if the priests of Dar were aware of what the necromancers in the area are after, to which the priests required they did not know but are working on find out with their Death Dancers. Chalker proclaimed that he had never heard of Death Dancers before to which the priest responded he shouldn’t have. Chalker asks for some direction, saying without it he is afraid more people will die. &lt;br /&gt;
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Nia feels the rune stone move again in her pocket but rather than cower it felt relaxed. At the same time, there seems to be some force trying to search her mind to which the stone gives her the power to control what feedback is returned to the caster. Nia initially stalled the interaction, but eventually let the force into her mind. The priest was definitely surprised and with a note of respect asks if they would like to speak with the high priest in private chambers. &lt;br /&gt;
He does note that he would like to know that if Chalker is here as an official capacity for Mensep or not, to which Chalker replies that he is not knowingly here on Mensep’s behalf.&lt;br /&gt;
&lt;br /&gt;
Chalker suddenly feels the power of Roo emanating from Nia’s pocket, and he also feels that the objects on the alter have somewhat been dampened.  The priest politely requests the party to follow him to the inner sanctum with body language that implores Chalker and company to accept the invitation. Nia sees a vision of a regal image of the priest turning and walking into the inner sanctum. &lt;br /&gt;
&lt;br /&gt;
As they walk to the inner sanctum, everyone around them seem to be frozen in time including Dain and Kray who still stand near the entrance. They enter a well lit room with torches ensconced on the walls. The room seems to have some impressive guards posted at each entrance but show little interest in watching Chalker and Nia as they enter. Both of them walk quietly into the sanctum overcome by the ever increasing feeling of holiness to the rooms as they move deeper into the sanctum. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Intrinsius and Ty reach the warded room provided by Ike, who shows them how to attune the room to themselves. Ty inspects the location and Intrinsius asks Ty to attune the locking mechanism to himself. The two of them then walk around the city until Intrinsius bumps into a random bigger, acting as if he was retrieving the copied encrypted documents. He then searches for some street kids who he hires to watch the back entryway to the safe house for a copper each payable after Intrinsius leaves, and buys each of them fireworks to setoff in the event that armed people attempt to enter or surround the back exit of the safe house. The street kids looking excited are eager to watch. After that, Intrinsius and Ty return to the safe house and wait inside.&lt;br /&gt;
&lt;br /&gt;
Chalker and Nia enter the inner sanctum, to which they see the high priest who looks exactly as the image that Nia saw in her mind earlier. The priest speaks directly into Nia’s mind proclaiming it is an honor to have her here. Chalker notices the priest checking them out and assumes by his pointed looks he is speaking directly to Nia via her mind. Nia advises to include  Chalker (the envoy of Mensep) into the discussion. The High Priest wants to know if the discussion should be mental or physical, to which Nia responds physical.&lt;br /&gt;
&lt;br /&gt;
The priest then proclaims, “Greetings current and potential future Envoy of Mensep, greetings envoy of Roo. It is an honor to welcome you to the sanctum of Dar.” Nia keeps the mental channel open (to be polite), but continues the verbal discussion. Thanking them for the necromancer artifacts, the high priest explains what they are doing to deal with the items. The High Priest offers refreshments during their discussion. Chalker and Nia both refuse food. &lt;br /&gt;
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Chalker brings out the documents on human skin parchment and asks the High Priest if he can read. The priest handles the documents and says that he believes these are contract documents. He also says that the current struggles are a manifest of the struggles between Santash and Assaraah, and he would like to know if there are surrogates of either involved in the struggle for Helm’s Deep. &lt;br /&gt;
&lt;br /&gt;
Chalker asks about Trask Loadbreaker’s observances. He seems to be equally visiting Santash, Assaraah and Aaoo, although it is obvious he is a separatist of the empire. He recently visited the temples of Santash, Assaraah, and Phor.  The High Priest exclaims that he thinks Helm’s Deep is at the eye of the storm. He also claims that Roo should be able to give you more specific guidance as to why you are here, to which Nia proclaims that Roo’s guidance isn’t always clear. The High Priest says he can give no specific guidance, but that they will spend their effort hunting down every necromancer in Helm’s Deep. &lt;br /&gt;
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Chalker tells the High Priest that if he has anything further to say he will go above him and speak directly with Dar, to which the priest mentally asks to Nia if this guy is serious or if he has been touched by the lips of Aaoo. Nia just responds, “Yes”. Chalker stands up gives a bow and makes his leave, Nia does the same. As they walk to the door, the priest says there are at least 4 people waiting outside the temple for them and gives them the choice to leave unnoticed or meet them.&lt;br /&gt;
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Meanwhile, a firm knock at the door on the safe house leads Ty to look expectantly at Intrinsius as he stands up. Intrinsius affirms him to answer the door. In walks an elderly human man introduce as Tiberius. Intrinsius negotiates the rates with Tiberius 2 hours 40, 4 hours 20, 6 hours 10 gold. Intrinsius takes out the travel book and shares the rates with Chalker and ask what he learned about the parchments, learning they are contracts. Intrinsius negotiates the rate to 10 gold for 2 hours. Intrinsius gives directions to the closest pub to the safe house for Chalker and company to wait. &lt;br /&gt;
&lt;br /&gt;
Chalker, Nia and party move to the pub for lunch while Intrinsius sends Ty to update the team. Ty meets up and update the team before returning to the safe house.&lt;br /&gt;
&lt;br /&gt;
After a meal, Nia and Chalker head to the home of Baron Mandall accompanied by Dain and Kray. The manor is roughly 1/2 the size of the previous baron’s estate with roughly twice the amount of guards stationed throughout along with 3 large war dogs. Obviously, the manor is on alert after the death of Baron Dozel.  &lt;br /&gt;
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Chalker approaches the gate and says, “Hi, how you doing? Did you hear want happened to Baron Dozel?”. He continues to give detailed information about the state of each body and how they were found. After further discussion, he leaves after receiving an invitation to meet the Baron in person, making an appointment to meet him tomorrow at the same time, saying “I hope nothing happens to you tonight!” As he walks away. As they walk away, Nia gets a message from the stone to “Be diligent”.&lt;br /&gt;
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Returning in the direction of the safe house, Nia notices the group is being followed by some of the guards. Whispering to Chalker a warning, the group eventually finds a nice dark alley way to hide in. Upon entering the alley way, Nia notices immediately that she can climb these walls quite easily. &lt;br /&gt;
&lt;br /&gt;
At the safe room, there is a knock at the door. The guard outside tells Intrinsius about a low-level mage that is asking about a person in the description of Chalker, and even says the name Chalker Jackson. Intrinsius mentions that he once met Chalker in Malprin and  proceeds to describe Chalker using his memory of the front desk at the Mercenary Guild in Sapphire. When the guard says this doesn’t match the description he was given, but was likely someone impersonating the real Chalker Jackson, Intrinsius says that it must be the famous assassin Ahn-lee Gad, to which he gives a close description of Chalker.  The guard gulps as this matches the description he has exactly and says, “so a master assassin from Sapphire is here in Helm’s Deep!”.&lt;br /&gt;
&lt;br /&gt;
Back in the Alleyway, Nia takes to the walls and roof to await the following guards. Chalker takes up a position behind his “meat shields”, while Dain hides behind a nearby crate. As the guards enter the alley, Chalker senses various metal on their persons to prepare for combat. As the guards walk down the alleyway, Nia casts Grease on the path in front of them. Chalker swings the flat of his blade at one of the guards to try to knock him out, hitting him in the head as he slipped and fell to the ground hitting his head hard on the ground. Both guards entering the alley way have slipped on the grease and get pulled into hiding by Chalker and Dain. Chalker does first aid on the one he brought down and then proceeds to question him. The guard, Doug, told Chalker he was following them back to where they came from to decide where to strike him. &lt;br /&gt;
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The contracts when translated says that the blood will bind these Barons to the contract to Dozel. The binding by blood is quite important, while Dozel was the primary it is obvious that  the Second is Mandall and the 3rd is Ziel. Intrinsius gives the Translator an extra 1gp and asks him to not mention Ziel in his report, and asks him to wait 1 minute after he leaves before going.&lt;br /&gt;
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Intrinsius and Ty leave and pay the street kids before taking a long walk and eventually going to the pub to meet the team where he hands the letters to both Chalker and Nia with the greeting, “Here you go Ahn-Lee”.  Chalker and Nia realize that the contract seems to be a binding loyalty spell to the one they were writing the contract with. Intrinsius realizes that this is more than a loyalty spell than a contract but Chalker and Nia think it can be transferred. Intrinsius realizes that with blood and the appropriate spell this could be transferred to someone else soon. &lt;br /&gt;
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Ty says he can transfer the spell, and Intrinsius asks Chalker to put his hand out. When he does he slices Chalker’s hand as Ty casts the spell to transfer the Loyalty to Chalker, however the spell fails due to the time since the death of Dozel. &lt;br /&gt;
&lt;br /&gt;
After much discussion, the team decides to go to the top and go after Trask.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220528&amp;diff=5042</id>
		<title>Sapphire:Sessions:20220528</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220528&amp;diff=5042"/>
		<updated>2022-05-29T00:28:49Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (11:00 AM) to Xxxx&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
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==  AUDIO LINKS ==    &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220528&amp;diff=5041</id>
		<title>Sapphire:Sessions:20220528</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220528&amp;diff=5041"/>
		<updated>2022-05-28T23:09:30Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: New page: &amp;#039;&amp;#039;&amp;#039;The Eastern Realm: - &amp;#039;&amp;#039;&amp;#039;  *Sapphire **&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (12:01 AM) to Sun Time 11, 2437 (11:00 AM)&amp;lt;/font&amp;gt;  *PC Cast  **Chalker Jackson  **Dain Keyfiel **Intrinsius **...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
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*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (12:01 AM) to Sun Time 11, 2437 (11:00 AM)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
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==  AUDIO LINKS ==    &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire&amp;diff=5040</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire&amp;diff=5040"/>
		<updated>2022-05-28T23:08:56Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Game Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;- -          CAMPAIGN LOCAL TIME IS Sun Time 11, 2437 CE (as of real date 05/14/2022)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sapphire&#039;&#039;&#039; campaign follows a group of adventurers in the fantasy world of [[Sapphire:Erethel|Erethel]] (ER-eh-thel, not ETH-er-el).&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
*[[Sapphire:Characters:Chalker Jackson|Chalker Jackson]] of Dolyena, Envoy to the Calventine Empire&lt;br /&gt;
*[[Sapphire:Characters:Intrinsius|Intrinsius]]&lt;br /&gt;
*[[Sapphire:Characters:Dain Keyfiel|Dain Keyfiel]]&lt;br /&gt;
*[[Sapphire:Characters:Nia|Nia]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Former Members ===&lt;br /&gt;
*[[Hawaii:Characters:Josh Andrews|Josh Andrews]], recruiter with a funny hat&lt;br /&gt;
*[[Sapphire:Characters:Corrial Gilberts|Corrial &amp;quot;Cori&amp;quot; Gilberts]], mage/alchemist, and his goshawk familiar [[Sapphire:Characters:Elios|Elios]]&lt;br /&gt;
*[[Sapphire:Characters:Jinto Salvatore|Jinto Salvatore]], elven mage and scribe&lt;br /&gt;
*[[Sapphire:Characters:Ty Penton|Ty Penton]], Human Mage from Eastern Calventine Empire (NPC)&lt;br /&gt;
*[[Sapphire:Characters:Runis Silverear|Runis Silverear]], dwarven bard&lt;br /&gt;
*[[Sapphire:Characters:Aliana|Aliana]], mysterious cloaked female&lt;br /&gt;
*[[Sapphire:Characters:Aurora Borealis|Aurora &amp;quot;Rory&amp;quot; Borealis]], mapmaker - Still retains Journey Book&lt;br /&gt;
*[[Sapphire:Characters:Trace Dreygon|Trace Dreygon]], Human Mage from the Troubled Lands - Still retains Journey Book&lt;br /&gt;
*Yasser Lalo&lt;br /&gt;
*[[Sapphire:Characters:Branamin|Branamin]]&lt;br /&gt;
*[[Sapphire:Characters:Navar Ironwood|Navar Ironwood]]&lt;br /&gt;
*Azzhik&lt;br /&gt;
*Neville Dalton&lt;br /&gt;
*Scout&lt;br /&gt;
*Regor&lt;br /&gt;
*Lugar&lt;br /&gt;
*[[Sapphire:Characters:Ahn-Lee Gad|Ahn-Lee Gad]]&lt;br /&gt;
*Kieran&lt;br /&gt;
*Flit&lt;br /&gt;
*Alastor Wyncent&lt;br /&gt;
*Shawna&lt;br /&gt;
*[[Sapphire:Characters:Sylas|Sylas]] - Hiatus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
=== Introduced ===&lt;br /&gt;
*[[Sapphire:Characters:Alaron|Alaron]] -  Alpina – Duke Yarrow’s Major Domo &lt;br /&gt;
*[[Sapphire:Characters:Sa&#039;Tire Belandrie|Sa&#039;Tire Belandrie]] -  Elf Wise One. &lt;br /&gt;
*[[Sapphire:Characters:Beckie Mannine|Beckie Mannine]] - Waitress&lt;br /&gt;
*[[Sapphire:Characters:Aurora Borealis|Aurora &amp;quot;Rory&amp;quot; Borealis]], mapmaker Former Member- Still retains Journey Book&lt;br /&gt;
*[[Sapphire:Characters:Trace Dreygon|Trace Dreygon]], Mage Former Member- Still retains Journey Book&lt;br /&gt;
*[[Sapphire:Characters:Branamin|Branamin]], Mage Former Member - Still retains Journey Book&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*[[Sapphire:Alpina Mage Guild|Alpina Mage Guild]] -&lt;br /&gt;
*[[Sapphire:Sapphire Mage Guild|Sapphire Mage Guild]]&lt;br /&gt;
*[[Sapphire:Sapphire Merchant Guild|Sapphire Merchant Guild]]&lt;br /&gt;
*[[Sapphire:Sapphire Thieves Guild|Sapphire Thieves Guild - Fractured]]&lt;br /&gt;
*[[Sapphire:Copper Kids|Copper Kids]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;  (Erethel WFF 867664779-2-9400600)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an alternate Dimension. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Undisclosed at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Calendar|Calendar]]&lt;br /&gt;
* &#039;&#039;&#039;Campaign Dates&#039;&#039;&#039;&lt;br /&gt;
** [[Sapphire:Calendar-2436|Year 2436 C.E]]&lt;br /&gt;
** [[Sapphire:Calendar-2437|Year 2437 C.E  -  Current Campaign Year]]&lt;br /&gt;
** [[Sapphire:Calendar-2438|Year 2438 C.E]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Deities - [[Sapphire:First Chosen|First Chosen]] and [[Sapphire:Other Deities|lesser deities]]&lt;br /&gt;
*[[Sapphire:Places|Places]]&lt;br /&gt;
*[[Sapphire:Master History|Master History]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Game Sessions ==&lt;br /&gt;
*[[Sapphire:Sessions:20031108|November 8, 2003]] - February 14, 2004: Recover Stolen Goods&lt;br /&gt;
*[[Sapphire:Sessions:20040619|June 19, 2004]] - September 25, 2004: Destroy the Temple&lt;br /&gt;
*[[Sapphire:Sessions:20050924|September 24, 2005]] - [[Sapphire:Sessions:20060114|January 14, 2006]]: Strike the Flame&lt;br /&gt;
*January 27, 2007  - Alpina - Arrival&lt;br /&gt;
*February 10, 2007 - Alpina - Night At Red Band Tavern&lt;br /&gt;
*February 24, 2007 - Alpina - Royal Visit&lt;br /&gt;
*March 10, 2007    - Alpina - About Town&lt;br /&gt;
*March 24, 2007    - Alpina - Explore the Crypt&lt;br /&gt;
*April 7, 2007     - Alpina -  &lt;br /&gt;
*April 21, 2007    - Alpina -&lt;br /&gt;
*May 5, 2007       - Alpina -  &lt;br /&gt;
*May 19, 2007     - Alpina -  &lt;br /&gt;
*[[Letter to the King and Queen of Dolyena|A Letter]] to Their Majesties of Dolyena from Chalker, with Observations Regarding His Companions&lt;br /&gt;
*[[Report 36J Filed by Senior Journeyman Mage Corrial Gilberts|Cori&#039;s Report]] To the Vellon Se Co Arch Mage Council: Regarding the completion of the Vellon/Alpina Trade Route.&lt;br /&gt;
*December 15, 2007 - Desecrated Temple&lt;br /&gt;
*December 29, 2007&lt;br /&gt;
*January 12, 2008&lt;br /&gt;
*January 26, 2008&lt;br /&gt;
*February 9, 2008 - Temple cleansed&lt;br /&gt;
*February 23, 2008 - Decisions and Journey Started&lt;br /&gt;
*March 8, 2008 - A band of mercenaries&lt;br /&gt;
*March 22, 2008 - Into the ruins&lt;br /&gt;
*April 5, 2008 - Temple of Asseraah&lt;br /&gt;
*April 19, 2008 - The Never-Never&lt;br /&gt;
*May 3, 2008 - Intruders, go home&lt;br /&gt;
*May 17, 2008 - The Clean Up&lt;br /&gt;
*October 31, 2009 - Rescue the hive in time&lt;br /&gt;
*[[Sapphire:Sessions:20091114|November 14, 2009]] - Checking up on Yavalin&lt;br /&gt;
*November 28, 2009 - Alpina again&lt;br /&gt;
*December 12, 2009&lt;br /&gt;
*January 9, 2010&lt;br /&gt;
*January 23, 2010&lt;br /&gt;
*February 6, 2010&lt;br /&gt;
*February 20, 2010 - Unicorn Dell&lt;br /&gt;
*March 6, 2010 - Grassmont - attacked in the decent inn&lt;br /&gt;
*March 20, 2010&lt;br /&gt;
*April 3, 2010 - A long time down&lt;br /&gt;
*April 17, 2010 - &lt;br /&gt;
*May 29, 2010 - Stopping the time threat&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20110319|March 19, 2011]] - Juan Rodriguez &lt;br /&gt;
&lt;br /&gt;
*April 16, 2011&lt;br /&gt;
*April 30, 2011&lt;br /&gt;
*May 14, 2011&lt;br /&gt;
*May 28, 2011&lt;br /&gt;
*June 11, 2011&lt;br /&gt;
*June 25, 2011&lt;br /&gt;
*July 9, 2011 - Rescuing the Sapphire Diamond&lt;br /&gt;
*July 23, 2011 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Far Coast and the Slave Trade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*June 9, 2012 - Slave traders from Malprin&lt;br /&gt;
*June 23, 2012&lt;br /&gt;
*July 7, 2012&lt;br /&gt;
*[[Sapphire:Sessions:20120721|July 21, 2012]]&lt;br /&gt;
*August 4, 2012&lt;br /&gt;
*September 15, 2012&lt;br /&gt;
*September 29, 2012&lt;br /&gt;
*October 13, 2012]&lt;br /&gt;
*October 27, 2012&lt;br /&gt;
*[[Sapphire:Sessions:20121110|November 10, 2012]]&lt;br /&gt;
*[[Sapphire:Sessions:20121208|December 8, 2012]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The God Walk and Exploring New Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20140301|March 1, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140315|March 15, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140329|March 29, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140412|April 12, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140426|April 26, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140510|May 10, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140524|May 24, 2014]]&lt;br /&gt;
*[[June 5, 2014 – Journey Book Entry to Aliana]]&lt;br /&gt;
*[[Sapphire:Sessions:20140607|June 7, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140621|June 21, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140705|July 5, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140719|July 19, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140802|August 2, 2014]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the Calventine Empire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20140816|August 16, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140913|September 13, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140927|September 27, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20141011|October 11, 2014]]&lt;br /&gt;
*November 8, 2014&lt;br /&gt;
*[[Sapphire:Sessions:20141122|November 22, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20141220|December 20, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20150103|January 3, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150117|January 17, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150131|January 31, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150228|February 28, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150314|March 14, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150328|March 28, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150411|April 11, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150425|April 25, 2015]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tower Wizard Quest&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20150509|May 9, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150523|May 23, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150606|June 6, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150620|June 20, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150718|July 18, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150801|August 1, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150815|August 15, 2015]]&lt;br /&gt;
*August 29, 2015&lt;br /&gt;
*[[Sapphire:Sessions:20150912|September 12, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150926|September 26, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20151010|October 10, 2015]]&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20151024|October 24, 2015]]&lt;br /&gt;
*[[Princes of Dolyena]]&lt;br /&gt;
*[[Sapphire:Sessions:20151107|November 7, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20151121|November 21, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20151205|December 5, 2015]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Icons&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20160730|July 30, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160813|August 13, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160827|August 27, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160910|September 10, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160924|September 24, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161008|October 8, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161022|October 22, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161105|November 5, 2016]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interludes&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20161119|November 19, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161203|December 3, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161217|December 17, 2016]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Mithril Quest&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170114|January 14, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170128|January 28, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170211|February 11, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170225|February 25, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170311|March 11, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interlude&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170325|March 25, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cray Stonemover Quest&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170408|April 8, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170422|April 22, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170506|May 6, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170520|May 20, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170603|June 3, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170701|July 1, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170715|July 15, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Helping Others&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170729|July 29, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170812|August 12, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170909|September 9, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170923|September 23, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171007|October 7, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171021|October 21, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CBL Hunt&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20171104|November 4, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171118|November 18, 2017]]&lt;br /&gt;
*[[The Attempted Robbery of Chalker Jackson]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodstone Clean-up&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20171202|December 2, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171216|December 16, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20180113|January 13, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180127|January 27, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180210|February 10, 2018]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interlude&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20180505|May 5, 2018]] - Shawna and Chalker vs Selleck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Protector Ambush&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20180714|July 14, 2018]] - Neville&lt;br /&gt;
*[[Sapphire:Sessions:20180728|July 28, 2018]] - Apothecary Conspiracy&lt;br /&gt;
*[[Sapphire:Sessions:20180811|August 11, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180825|August 25, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180908|September 8, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180922|September 22, 2018]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Interlude&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20181006|October 6, 2018]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Malprin Operation&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20181020|October 20, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181103|November 3, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181117|November 17, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181201|December 1, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181229|December 29, 2018]]&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20190112|January 12, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190126|January 26, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190209|February 9, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190223|February 23, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190309|March 9, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190323|March 23, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190406|April 6, 2019]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Orc Land Investigation&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20190420|April 20, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190504|May 4, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190518|May 18, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190601|June 1, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190713|July 13, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190810|August 10, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190824|August 24, 2019]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dark Halflings&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20200222|February 22, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200307|March 7, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200627|June 27, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200711|July 11, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200725|July 25, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200808|August 8, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200822|August 22, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200919|September 19, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20201017|October 17, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20201031|October 31, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20201114|November 14, 2020]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Transitions / Portals &#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20211002|October 2, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20211016|October 16, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20211030|October 30, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20211113|November 13, 2021]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Springboard &#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20211211|December 11, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20220108|January 8, 2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; The Wicerra Chaos&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20220122|January 22, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220205|February 5, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220219|February 19, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220305|March 5, 2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; The Eastern Realm - &#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20220416| April 16, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220430| April 30, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220514| May 14, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220528| May 28, 2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5035</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5035"/>
		<updated>2022-05-17T03:47:27Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /*  Rebellion in Helm’s Deep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (12:01 AM) to Sun Time 11, 2437 (11:00 AM)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons (Mr. Chaos). The other figure in the room appears to be a powerful spiritual being, perhaps a priest (Mr. Order). &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;br /&gt;
&lt;br /&gt;
Chalker has an intense conversation in the attempt to coerce the Baron from giving up his aspirations of rebellion against the empire. Saying, if he persists Chalker will have to kill him, and the experienced bodyguards he has hired, which he does not want to do.  The Baron lies to Chalker claiming that he has no desire to work for Trask Loadbreaker nor any intention to rebel against the Empire. Chalker senses for metal finding none on the Baron with long daggers on both Mr. Order and Mr. Chaos. Chalker pulls a dagger from Mr. Order using his telekinesis and stabs the Baron. The Baron shouts “Take them” and Chalker pulls the dagger a stabs the Baron again.&lt;br /&gt;
 Nia watching from the right side of Chalker sees the dagger leave Mr. Order’s sheath and float across the room. Upon seeing this she immediately casts Haste, followed by quickly running and flipping onto the table. The Baron lashes out to attack Nia assuming that she was the one who buried the dagger in his back. Nia does an acrobatic dodge. &lt;br /&gt;
&lt;br /&gt;
Mr. Chaos throws a black lighting bolt at Ty, missing narrowly. Mr. Order takes a step back and sees that his dagger is missing. &lt;br /&gt;
&lt;br /&gt;
Outside Intrinsius and Dain hear the end of the conversation between Chalker and the Baron, and the Baron says take them. Intrinsius quick draws his swords, the katana coming out slowly while he quickly draws and strikes with his broadsword doing massive damage to the unwitting guard who appears stunned from the sudden frightening wound.  Dain draws his big battle axe and prepares to fight the other guard. &lt;br /&gt;
&lt;br /&gt;
Inside the room, Chalker takes a step forward and says “Flame on” stabbing the Baron in the head with the fire blade. Caught by surprise the Baron doesn’t dodge and takes the blade directly to the face. Ty throws a lightning bolt hitting Mr. Chaos. Mr. Order doesn’t appear to do anything, but is holding the knife he pulled from the Baron’s back. Nia notices the Baron is in significant distress and may be down, and decided to try to force him out of the fight quickly.  Quick drawing one of her new throwing knives and casting a winged knife spell throwing it at the Baron, which he narrowly dodges. The knife embeds deeply into a nearby piece of furniture.&lt;br /&gt;
 The Baron, upon completing his dodge lashes out with his sword at Chalker who dodges to the side to avoid the Baron’s swing. He continues to slide across the desk after missing Chalker and falls onto the floor on the other side of the chair. &lt;br /&gt;
&lt;br /&gt;
Intrinsius turns his attention to the other guard, since the first guard is obviously stunned. Attacking with his Katana in his right hand, he forces the guard parry his katana while the broadsword hits home doing significant damage to the guard. This is followed up by Dain attacks that same guard with his battle axe doing significant damage. The guard falls to the floor bleeding out. The obscured guard, thinking he is unseen tries to sneak attack Intrinsius with his war hammer, Intrinsius notices him and parry’s the blow with his flaming Katana.&lt;br /&gt;
&lt;br /&gt;
Chalker pursues the Baron across the chair and stabs at him again with Flame On, prone on the floor the Baron is unable to dodge or parry, but suffers little damage.  The Baron stands up. Nia again throws a throwing knife at the Baron using the Winged Knife spell hitting him in the vitals. Ty throws a lightning bolt at Mr. Chaos, who dodges.&lt;br /&gt;
&lt;br /&gt;
Dain notices that Intrinsius has blocked an unseen attacker, so instead finishes off the first guard.  Intrinsius attacks the unseen attacker missing badly with his katana and burning himself in the process, but his broadsword bites deeply knocking the unseen attacker out of the fight.  Intrinsius hears some noise coming from the door that sounds like additional guards on their way. &lt;br /&gt;
&lt;br /&gt;
The Baron is lying on the floor face first, but appears to have been healed. Nia looks down and says, “this is perfect”, casting Glue, sticking the Baron’s entire body to the floor. Ty throws a lightning bolt at Mr. Chaos, finally hitting him.  Chalker slashes down at the prone Baron in an attempt to behead him. Sword traveling all the way through the Baron’s neck, it appears that he has been beheaded.&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
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[[Sapphire:Sessions:20220430|Previous]] &amp;lt;  &amp;gt;&lt;br /&gt;
[[Sapphire:Sessions:20220514|Next]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Sapphire|Sapphire Campaign Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5034</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5034"/>
		<updated>2022-05-17T03:47:15Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (12:01 AM) to Sun Time 11, 2437 (11:00 AM)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
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==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons (Mr. Chaos). The other figure in the room appears to be a powerful spiritual being, perhaps a priest (Mr. Order). &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;br /&gt;
&lt;br /&gt;
Chalker has an intense conversation in the attempt to coerce the Baron from giving up his aspirations of rebellion against the empire. Saying, if he persists Chalker will have to kill him, and the experienced bodyguards he has hired, which he does not want to do.  The Baron lies to Chalker claiming that he has no desire to work for Trask Loadbreaker nor any intention to rebel against the Empire. Chalker senses for metal finding none on the Baron with long daggers on both Mr. Order and Mr. Chaos. Chalker pulls a dagger from Mr. Order using his telekinesis and stabs the Baron. The Baron shouts “Take them” and Chalker pulls the dagger a stabs the Baron again.&lt;br /&gt;
 Nia watching from the right side of Chalker sees the dagger leave Mr. Order’s sheath and float across the room. Upon seeing this she immediately casts Haste, followed by quickly running and flipping onto the table. The Baron lashes out to attack Nia assuming that she was the one who buried the dagger in his back. Nia does an acrobatic dodge. &lt;br /&gt;
&lt;br /&gt;
Mr. Chaos throws a black lighting bolt at Ty, missing narrowly. Mr. Order takes a step back and sees that his dagger is missing. &lt;br /&gt;
&lt;br /&gt;
Outside Intrinsius and Dain hear the end of the conversation between Chalker and the Baron, and the Baron says take them. Intrinsius quick draws his swords, the katana coming out slowly while he quickly draws and strikes with his broadsword doing massive damage to the unwitting guard who appears stunned from the sudden frightening wound.  Dain draws his big battle axe and prepares to fight the other guard. &lt;br /&gt;
&lt;br /&gt;
Inside the room, Chalker takes a step forward and says “Flame on” stabbing the Baron in the head with the fire blade. Caught by surprise the Baron doesn’t dodge and takes the blade directly to the face. Ty throws a lightning bolt hitting Mr. Chaos. Mr. Order doesn’t appear to do anything, but is holding the knife he pulled from the Baron’s back. Nia notices the Baron is in significant distress and may be down, and decided to try to force him out of the fight quickly.  Quick drawing one of her new throwing knives and casting a winged knife spell throwing it at the Baron, which he narrowly dodges. The knife embeds deeply into a nearby piece of furniture.&lt;br /&gt;
 The Baron, upon completing his dodge lashes out with his sword at Chalker who dodges to the side to avoid the Baron’s swing. He continues to slide across the desk after missing Chalker and falls onto the floor on the other side of the chair. &lt;br /&gt;
&lt;br /&gt;
Intrinsius turns his attention to the other guard, since the first guard is obviously stunned. Attacking with his Katana in his right hand, he forces the guard parry his katana while the broadsword hits home doing significant damage to the guard. This is followed up by Dain attacks that same guard with his battle axe doing significant damage. The guard falls to the floor bleeding out. The obscured guard, thinking he is unseen tries to sneak attack Intrinsius with his war hammer, Intrinsius notices him and parry’s the blow with his flaming Katana.&lt;br /&gt;
&lt;br /&gt;
Chalker pursues the Baron across the chair and stabs at him again with Flame On, prone on the floor the Baron is unable to dodge or parry, but suffers little damage.  The Baron stands up. Nia again throws a throwing knife at the Baron using the Winged Knife spell hitting him in the vitals. Ty throws a lightning bolt at Mr. Chaos, who dodges.&lt;br /&gt;
&lt;br /&gt;
Dain notices that Intrinsius has blocked an unseen attacker, so instead finishes off the first guard.  Intrinsius attacks the unseen attacker missing badly with his katana and burning himself in the process, but his broadsword bites deeply knocking the unseen attacker out of the fight.  Intrinsius hears some noise coming from the door that sounds like additional guards on their way. &lt;br /&gt;
&lt;br /&gt;
The Baron is lying on the floor face first, but appears to have been healed. Nia looks down and says, “this is perfect”, casting Glue, sticking the Baron’s entire body to the floor. Ty throws a lightning bolt at Mr. Chaos, finally hitting him.  Chalker slashes down at the prone Baron in an attempt to behead him. Sword traveling all the way through the Baron’s neck, it appears that he has been beheaded.&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
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[[Sapphire:Sessions:20220430|Previous]] &amp;lt;  &amp;gt;&lt;br /&gt;
[[Sapphire:Sessions:20220514|Next]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sapphire|Sapphire Campaign Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5033</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5033"/>
		<updated>2022-05-16T04:14:51Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /*  Rebellion in Helm’s Deep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eastern Realm: - &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sapphire&lt;br /&gt;
**&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sun Time 11, 2437 (12:01 AM) to Sun Time 11, 2437 (11:00 AM)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PC Cast &lt;br /&gt;
**Chalker Jackson &lt;br /&gt;
**Dain Keyfiel&lt;br /&gt;
**Intrinsius&lt;br /&gt;
**Nia&lt;br /&gt;
&lt;br /&gt;
==  AUDIO LINKS ==    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons (Mr. Chaos). The other figure in the room appears to be a powerful spiritual being, perhaps a priest (Mr. Order). &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;br /&gt;
&lt;br /&gt;
Chalker has an intense conversation in the attempt to coerce the Baron from giving up his aspirations of rebellion against the empire. Saying, if he persists Chalker will have to kill him, and the experienced bodyguards he has hired, which he does not want to do.  The Baron lies to Chalker claiming that he has no desire to work for Trask Loadbreaker nor any intention to rebel against the Empire. Chalker senses for metal finding none on the Baron with long daggers on both Mr. Order and Mr. Chaos. Chalker pulls a dagger from Mr. Order using his telekinesis and stabs the Baron. The Baron shouts “Take them” and Chalker pulls the dagger a stabs the Baron again.&lt;br /&gt;
 Nia watching from the right side of Chalker sees the dagger leave Mr. Order’s sheath and float across the room. Upon seeing this she immediately casts Haste, followed by quickly running and flipping onto the table. The Baron lashes out to attack Nia assuming that she was the one who buried the dagger in his back. Nia does an acrobatic dodge. &lt;br /&gt;
&lt;br /&gt;
Mr. Chaos throws a black lighting bolt at Ty, missing narrowly. Mr. Order takes a step back and sees that his dagger is missing. &lt;br /&gt;
&lt;br /&gt;
Outside Intrinsius and Dain hear the end of the conversation between Chalker and the Baron, and the Baron says take them. Intrinsius quick draws his swords, the katana coming out slowly while he quickly draws and strikes with his broadsword doing massive damage to the unwitting guard who appears stunned from the sudden frightening wound.  Dain draws his big battle axe and prepares to fight the other guard. &lt;br /&gt;
&lt;br /&gt;
Inside the room, Chalker takes a step forward and says “Flame on” stabbing the Baron in the head with the fire blade. Caught by surprise the Baron doesn’t dodge and takes the blade directly to the face. Ty throws a lightning bolt hitting Mr. Chaos. Mr. Order doesn’t appear to do anything, but is holding the knife he pulled from the Baron’s back. Nia notices the Baron is in significant distress and may be down, and decided to try to force him out of the fight quickly.  Quick drawing one of her new throwing knives and casting a winged knife spell throwing it at the Baron, which he narrowly dodges. The knife embeds deeply into a nearby piece of furniture.&lt;br /&gt;
 The Baron, upon completing his dodge lashes out with his sword at Chalker who dodges to the side to avoid the Baron’s swing. He continues to slide across the desk after missing Chalker and falls onto the floor on the other side of the chair. &lt;br /&gt;
&lt;br /&gt;
Intrinsius turns his attention to the other guard, since the first guard is obviously stunned. Attacking with his Katana in his right hand, he forces the guard parry his katana while the broadsword hits home doing significant damage to the guard. This is followed up by Dain attacks that same guard with his battle axe doing significant damage. The guard falls to the floor bleeding out. The obscured guard, thinking he is unseen tries to sneak attack Intrinsius with his war hammer, Intrinsius notices him and parry’s the blow with his flaming Katana.&lt;br /&gt;
&lt;br /&gt;
Chalker pursues the Baron across the chair and stabs at him again with Flame On, prone on the floor the Baron is unable to dodge or parry, but suffers little damage.  The Baron stands up. Nia again throws a throwing knife at the Baron using the Winged Knife spell hitting him in the vitals. Ty throws a lightning bolt at Mr. Chaos, who dodges.&lt;br /&gt;
&lt;br /&gt;
Dain notices that Intrinsius has blocked an unseen attacker, so instead finishes off the first guard.  Intrinsius attacks the unseen attacker missing badly with his katana and burning himself in the process, but his broadsword bites deeply knocking the unseen attacker out of the fight.  Intrinsius hears some noise coming from the door that sounds like additional guards on their way. &lt;br /&gt;
&lt;br /&gt;
The Baron is lying on the floor face first, but appears to have been healed. Nia looks down and says, “this is perfect”, casting Glue, sticking the Baron’s entire body to the floor. Ty throws a lightning bolt at Mr. Chaos, finally hitting him.  Chalker slashes down at the prone Baron in an attempt to behead him. Sword traveling all the way through the Baron’s neck, it appears that he has been beheaded.&lt;br /&gt;
&lt;br /&gt;
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[[Sapphire:Sessions:20220430|Previous]] &amp;lt;  &amp;gt;&lt;br /&gt;
[[Sapphire:Sessions:20220514|Next]]&lt;br /&gt;
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[[Sapphire|Sapphire Campaign Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5025</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5025"/>
		<updated>2022-05-15T04:59:59Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons (Mr. Chaos). The other figure in the room appears to be a powerful spiritual being, perhaps a priest (Mr. Order). &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;br /&gt;
&lt;br /&gt;
Chalker has an intense conversation in the attempt to coerce the Baron from giving up his aspirations of rebellion against the empire. Saying, if he persists Chalker will have to kill him, and the experienced bodyguards he has hired, which he does not want to do.  The Baron lies to Chalker claiming that he has no desire to work for Trask Loadbreaker nor any intention to rebel against the Empire. Chalker senses for metal finding none on the Baron with long daggers on both Mr. Order and Mr. Chaos. Chalker pulls a dagger from Mr. Order using his telekinesis and stabs the Baron. The Baron shouts “Take them” and Chalker pulls the dagger a stabs the Baron again.&lt;br /&gt;
 Nia watching from the right side of Chalker sees the dagger leave Mr. Order’s sheath and float across the room. Upon seeing this she immediately casts Haste, followed by quickly running and flipping onto the table. The Baron lashes out to attack Nia assuming that she was the one who buried the dagger in his back. Nia does an acrobatic dodge. &lt;br /&gt;
&lt;br /&gt;
Mr. Chaos throws a black lighting bolt at Ty, missing narrowly. Mr. Order takes a step back and sees that his dagger is missing. &lt;br /&gt;
&lt;br /&gt;
Outside Intrinsius and Dain hear the end of the conversation between Chalker and the Baron, and the Baron says take them. Intrinsius quick draws his swords, the katana coming out slowly while he quickly draws and strikes with his broadsword doing massive damage to the unwitting guard who appears stunned from the sudden frightening wound.  Dain draws his big battle axe and prepares to fight the other guard. &lt;br /&gt;
&lt;br /&gt;
Inside the room, Chalker takes a step forward and says “Flame on” stabbing the Baron in the head with the fire blade. Caught by surprise the Baron doesn’t dodge and takes the blade directly to the face. Ty throws a lightning bolt hitting Mr. Chaos. Mr. Order doesn’t appear to do anything, but is holding the knife he pulled from the Baron’s back. Nia notices the Baron is in significant distress and may be down, and decided to try to force him out of the fight quickly.  Quick drawing one of her new throwing knives and casting a winged knife spell throwing it at the Baron, which he narrowly dodges. The knife embeds deeply into a nearby piece of furniture.&lt;br /&gt;
 The Baron, upon completing his dodge lashes out with his sword at Chalker who dodges to the side to avoid the Baron’s swing. He continues to slide across the desk after missing Chalker and falls onto the floor on the other side of the chair. &lt;br /&gt;
&lt;br /&gt;
Intrinsius turns his attention to the other guard, since the first guard is obviously stunned. Attacking with his Katana in his right hand, he forces the guard parry his katana while the broadsword hits home doing significant damage to the guard. This is followed up by Dain attacks that same guard with his battle axe doing significant damage. The guard falls to the floor bleeding out. The obscured guard, thinking he is unseen tries to sneak attack Intrinsius with his war hammer, Intrinsius notices him and parry’s the blow with his flaming Katana.&lt;br /&gt;
&lt;br /&gt;
Chalker pursues the Baron across the chair and stabs at him again with Flame On, prone on the floor the Baron is unable to dodge or parry, but suffers little damage.  The Baron stands up. Nia again throws a throwing knife at the Baron using the Winged Knife spell hitting him in the vitals. Ty throws a lightning bolt at Mr. Chaos, who dodges.&lt;br /&gt;
&lt;br /&gt;
Dain notices that intrinsics has blocked an unseen attacker, so instead finishes off the first guard.  Intrinsius attacks the unseen attacker missing badly with his katana and burning himself in the process, but his broadsword bites deeply knocking the unseen attacker out of the fight.  Intrinsius hears some noise coming from the door that sounds like additional guards on their way. &lt;br /&gt;
&lt;br /&gt;
The Baron is lying on the floor face first, but appears to have been healed. Nia looks down and says, “this is perfect”, casting Glue, sticking the Baron’s entire body to the floor. Ty throws a lightning bolt at Mr. Chaos, finally hitting him.  Chalker slashes down at the prone Baron in an attempt to behead him. Sword traveling all the way through the Baron’s neck, it appears that he has been beheaded.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5024</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5024"/>
		<updated>2022-05-15T04:59:28Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt; Rebellion in Helm’s Deep&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons (Mr. Chaos). The other figure in the room appears to be a powerful spiritual being, perhaps a priest (Mr. Order). &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;br /&gt;
&lt;br /&gt;
Chalker has an intense conversation in the attempt to coerce the Baron from giving up his aspirations of rebellion against the empire. Saying, if he persists Chalker will have to kill him, and the experienced bodyguards he has hired, which he does not want to do.  The Baron lies to Chalker claiming that he has no desire to work for Trask Loadbreaker nor any intention to rebel against the Empire. Chalker senses for metal finding none on the Baron with long daggers on both Mr. Order and Mr. Chaos. Chalker pulls a dagger from Mr. Order using his telekinesis and stabs the Baron. The Baron shouts “Take them” and Chalker pulls the dagger a stabs the Baron again.&lt;br /&gt;
 Nia watching from the right side of Chalker sees the dagger leave Mr. Order’s sheath and float across the room. Upon seeing this she immediately casts Haste, followed by quickly running and flipping onto the table. The Baron lashes out to attack Nia assuming that she was the one who buried the dagger in his back. Nia does an acrobatic dodge. &lt;br /&gt;
&lt;br /&gt;
Mr. Chaos throws a black lighting bolt at Ty, missing narrowly. Mr. Order takes a step back and sees that his dagger is missing. &lt;br /&gt;
&lt;br /&gt;
Outside Intrinsius and Dain hear the end of the conversation between Chalker and the Baron, and the Baron says take them. Intrinsius quick draws his swords, the katana coming out slowly while he quickly draws and strikes with his broadsword doing massive damage to the unwitting guard who appears stunned from the sudden frightening wound.  Dain draws his big battle axe and prepares to fight the other guard. &lt;br /&gt;
&lt;br /&gt;
Inside the room, Chalker takes a step forward and says “Flame on” stabbing the Baron in the head with the fire blade. Caught by surprise the Baron doesn’t dodge and takes the blade directly to the face. Ty throws a lightning bolt hitting Mr. Chaos. Mr. Order doesn’t appear to do anything, but is holding the knife he pulled from the Baron’s back. Nia notices the Baron is in significant distress and may be down, and decided to try to force him out of the fight quickly.  Quick drawing one of her new throwing knives and casting a winged knife spell throwing it at the Baron, which he narrowly dodges. The knife embeds deeply into a nearby piece of furniture.&lt;br /&gt;
 The Baron, upon completing his dodge lashes out with his sword at Chalker who dodges to the side to avoid the Baron’s swing. He continues to slide across the desk after missing Chalker and falls onto the floor on the other side of the chair. &lt;br /&gt;
&lt;br /&gt;
Intrinsius turns his attention to the other guard, since the first guard is obviously stunned. Attacking with his Katana in his right hand, he forces the guard parry his katana while the broadsword hits home doing significant damage to the guard. This is followed up by Dain attacks that same guard with his battle axe doing significant damage. The guard falls to the floor bleeding out. The obscured guard, thinking he is unseen tries to sneak attack Intrinsius with his war hammer, Intrinsius notices him and parry’s the blow with his flaming Katana.&lt;br /&gt;
&lt;br /&gt;
Chalker pursues the Baron across the chair and stabs at him again with Flame On, prone on the floor the Baron is unable to dodge or parry, but suffers little damage.  The Baron stands up. Nia again throws a throwing knife at the Baron using the Winged Knife spell hitting him in the vitals. Ty throws a lightning bolt at Mr. Chaos, who dodges.&lt;br /&gt;
&lt;br /&gt;
Dain notices that intrinsics has blocked an unseen attacker, so instead finishes off the first guard.  Intrinsius attacks the unseen attacker missing badly with his katana and burning himself in the process, but his broadsword bites deeply knocking the unseen attacker out of the fight.  Intrinsius hears some noise coming from the door that sounds like additional guards on their way. &lt;br /&gt;
&lt;br /&gt;
The Baron is lying on the floor face first, but appears to have been healed. Nia looks down and says, “this is perfect”, casting Glue, sticking the Baron’s entire body to the floor. Ty throws a lightning bolt at Mr. Chaos, finally hitting him.  Chalker slashes down at the prone Baron in an attempt to behead him. Sword traveling all the way through the Baron’s neck, it appears that he has been beheaded.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5023</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5023"/>
		<updated>2022-05-15T04:02:39Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt; Rebellion in Helm’s Deep &amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons (Mr. Chaos). The other figure in the room appears to be a powerful spiritual being, perhaps a priest (Mr. Order). &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;br /&gt;
&lt;br /&gt;
Chalker has an intense conversation in the attempt to coerce the Baron from giving up his aspirations of rebellion against the empire. Saying, if he persists Chalker will have to kill him, and the experienced bodyguards he has hired, which he does not want to do.  The Baron lies to Chalker claiming that he has no desire to work for Trask Loadbreaker nor any intention to rebel against the Empire. Chalker senses for metal finding none on the Baron with long daggers on both Mr. Order and Mr. Chaos. Chalker pulls a dagger from Mr. Order using his telekinesis and stabs the Baron. &lt;br /&gt;
 Nia watching from the right side of Chalker sees the dagger leave Mr. Order’s sheath and float across the room. Upon seeing this she immediately casts Haste.  &lt;br /&gt;
&lt;br /&gt;
Outside Intrinsius and Dain hear the end of the conversation between Chalker and the Baron, and the Baron says take them. Intrinsius quick draws his swords, the katana coming out slowly while he quickly draws and strikes with his broadsword doing massive damage to the unwitting guard who appears stunned from the sudden frightening wound.  Dain draws his big battle axe and prepares to fight the other guard.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5022</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5022"/>
		<updated>2022-05-15T03:39:26Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt; Rebellion in Helm’s Deep &amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons (Mr. Chaos). The other figure in the room appears to be a powerful spiritual being, perhaps a priest (Mr. Orderly). &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;br /&gt;
&lt;br /&gt;
Chalker has an intense conversation in the attempt to coerce the Baron from giving up his aspirations of rebellion against the empire. Saying, if he persists Chalker will have to kill him, and the experienced bodyguards he has hired, which he does not want to do.  The Baron lies to Chalker claiming that he has no desire to work for Trask Loadbreaker nor any intention to rebel against the Empire. Chalker senses for metal finding none on the Baron with long daggers on both Mr. Orderly and Mr. Chaos. Chalker pulls a dagger from … using his telekinesis and stabs the Baron.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5021</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5021"/>
		<updated>2022-05-15T03:32:58Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt; Rebellion in Helm’s Deep &amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons. The other figure in the room appears to be a powerful spiritual being, perhaps a priest. &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5020</id>
		<title>Sapphire:Sessions:20220514</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20220514&amp;diff=5020"/>
		<updated>2022-05-15T03:32:26Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: New page: Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nearing midnight the party returns to the Discovery Inn’s Ale house to meet and share the information acquired over the course of their day’s scouting.  Chalker begins to discuss with the group the course of action, whether to wait until morning or set out for the home of Trask Loadbreaker  right away. After some discussion, the group decided to proceed in a more cautious manner in the morning. After a short meal and some drinks, the party retired to their rooms with agreement to meet up again at 8am for breakfast.&lt;br /&gt;
&lt;br /&gt;
During their sleep each member of the group noticed that someone was magically scrying for someone, although who or what was uncertain. Meeting for breakfast at the Alehouse, the establishment is already doing brisk business more than half full.  The group discussed the magical intrusion of the night before as they enjoyed their breakfast. After discussion, it seems that the intrusion was a sophisticated form of the Sense Foes spell.&lt;br /&gt;
&lt;br /&gt;
After discussion, the team decides to first search out Kray Stonemover at Chalker’s insistence. Leaving the Alehouse to walk deeper into Helm’s Deep to begin their search. As they leave, Nia checks the stone in her pocket to receive the message “follow your instincts”.&lt;br /&gt;
&lt;br /&gt;
As the group moves around the city, they notice it is quite busy. The party also notices a big dark object in the sky far away. Traveling into the depths of the mountain city, they begin to check at shops for information on the location of Kray Stonemover.  Entering the first shop, they are greeted with wide open arms by the shopkeeper who loudly proclaims, “There they are, the people I dreamt about last night”, immediately suspicious Chalker ask him his name which to the shopkeeper replies “Toff”. &lt;br /&gt;
&lt;br /&gt;
Intrinsius subtly casts Sense Foes on Toff, from which he determines he is a foe, but maybe not a violent foe, while also discovering he has some mild magic resistance. Chalker views Toff’s Aura and discovers he has been in the presence of a demonic being. &lt;br /&gt;
&lt;br /&gt;
Without noticing, Chalker and Intrinsius find themselves getting drawn closer to Toff. Meanwhile, Nia is being drawn close to some of the figurines on a nearby shelf. A female dwarf shopkeeper is watching Nia with keen interest. Nia has the feeling that the figurines are living and cursed.&lt;br /&gt;
&lt;br /&gt;
Chalker asks the shopkeeper for books ands scrolls on Helm’s Deep, and as the dwarf runs off into the back room Intrinsius says he will help the old dwarf and quickly follows after to keep an eye on him. &lt;br /&gt;
&lt;br /&gt;
Nia begins to arrange ruin stones around the central elven figurine to try to get feedback from the ruin stone about the figurine. Chalker walks over to view and Nia asks if he feels the evilness emanating from the figurine. Chalker is definitely feeling it. &lt;br /&gt;
&lt;br /&gt;
The human mage Tye who had commissioned the group to come to Helm’s Deep casts a sleep spell on the female dwarven shopkeeper. Shorty after, Nia views the stone saying to her “Pray with Power”. Nia begins praying dramatically over the figure, looking somewhat like she was trying to do fortune telling at the figurine. Chalker looks into the figurine and is suddenly struck by horror and feels that it was the handiwork of a 2nd or 3rd chosen who is involved with the Elves. Nia feels resistance to the prayer emanating from the figurine, although Nia feels that she is winning this particular battle of wills. &lt;br /&gt;
&lt;br /&gt;
Intrinsius is following Toff into the back rooms and he again casts detect foes and he sense an active foe in the room ahead. While Toff fills a box with scrolls and books for Chalker, Intrinsius investigates the corner of the room in which he sensed the foe, although there appears to only be a book there in a language that he is unable to read, and he believes that it is not actually a book, but something disguised as a book. Intrinsius request this book also be brought to Chalker. &lt;br /&gt;
&lt;br /&gt;
As a piercing scream emanates from the front room, the book disappears and a small humanoid creature appears with a dagger in one hand coated in some venom, and a wand in the left hand with extremely small ruins all over it, from which he sense elements. Intrinsius immediately punches the creature in the face while casting Flame jet. The wand was destroyed and the right leg and left hand of the creature were completely destroyed. The creature than jumps up and onto the hand of Intrinsius brandishing its dagger. Intrinsius grabs the creature with his left hand and hurls it across the rooms straight into the chest of Toff who falls unconscious as the creature dies. At the same time, the scream emanating from the front room ends.  &lt;br /&gt;
&lt;br /&gt;
Intrinsius loads Toff, the creature and the scrolls &amp;amp; books into a wheelbarrow he found in a nearby room and wheel them to the front of the shop.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Chalker wakes the female dwarf and she seems relieved, saying that for some time something old and ancient has reared its head in their shop. As she explains this, she begins to ramble in dwarven “Where’s Toff?”. From the back of the store everyone can hear the squeaking of the wheels of the wheel barrow.&lt;br /&gt;
&lt;br /&gt;
As Intrinsius appears in the front room, Chalker asks “Did you knock out the dwarf?”, to which Intrinsius stops and holds up the small creature’s mangled body missing foot and hand and says, “I through this at him and he just fell over”.&lt;br /&gt;
&lt;br /&gt;
Chalker also turns to Nia and said, “Those were some very interesting prayers to Roo, never seen them done that way before.”.  Chalker asks the female dwarf for a cup of water and when he receives it pours it onto Toff’s face to wake him up, which miraculously works.&lt;br /&gt;
&lt;br /&gt;
After discussions with Toff, the group discovers that he had been supplying the rebels with cursed items under the control of whatever malevolent entity was inside the statue (or perhaps the creature), specifically remembering selling to Kray.&lt;br /&gt;
&lt;br /&gt;
Intrinsius also asks Toff, what exactly this creature he fought was, and Toff responds that it was a book found in the Deepest parts of Helm’s Deep more than 200 years ago. They also learn that Kray is expected at around 12 noon, so the group agrees to wait at the shop for him to arrive.&lt;br /&gt;
&lt;br /&gt;
Kray arrives and is introduced to the new members of Chalker’s group. He explains that there is a number of agents of as well as 2nd and 3rd chosen operating in the area attempting to setup their own domain with the blessing of some 1st Chosen. &lt;br /&gt;
&lt;br /&gt;
The group decides to head to Baron Dozel’s residence to learn more. Before leaving, Chalker says to Intrinsius, “If we get in trouble burn everything.”&lt;br /&gt;
&lt;br /&gt;
At Baron Dozel’s residence they are greeted by the guards and Chalker announced himself as an envoy from Dolyena. One guard says he will announce them and presses a hidden button in the wall and disappears into the keep.  While the door is open, Intrinsius senses fire within, a fast moving intense stream of fire within the wall.&lt;br /&gt;
&lt;br /&gt;
Entering the keep, the group finds a large foyer with a huge staircase  leading in 2 directions, Intrinsius sees an odd shimmer on the right side of the path (as if sudden is hidden by a spell), while the group is lead off to the left.  Chalker asks Dain to stay behind in the Foyer and make sure the door closes behind them.&lt;br /&gt;
&lt;br /&gt;
Twenty steps down the hallway on the left the group arrives at a large door, which the guard then opens and invites Chalker to sit and rest in the primary Den. &lt;br /&gt;
&lt;br /&gt;
Chalker walks in with Nia and the rest of the group while Intrinsius stays outside to investigate the glimmer.  Inside the room, there are 3 people, 2 who have their faces obscured. The man that Chalker assumes to be the Baron is seated awaiting Chalker to join him. &lt;br /&gt;
&lt;br /&gt;
Chalker sits down across from the Baron, while Nia and Ty take up guard spots on either side, Nia positioning herself in a place to be able to quickly climb up the wall. Chalker views the aura’s of the other people in the room, identifying one as a powerful mage who has traveled the planes, been in the presence of first chose and in the presence of demons. The other figure in the room appears to be a powerful spiritual being, perhaps a priest. &lt;br /&gt;
&lt;br /&gt;
After discussion with these figures, Chalker discovers that both of these people are under contract with the Baron. Chalker invites the Baron to turn his inner eye onto him, which the Baron does and responds, “I do not know if you are blessed or cursed”.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile, outside the room Intrinsius begins to return to the main stairs to investigate the shimmer’s he had previously seen. By this time, the shimmers have moved from the right side down to the bottom of either side of the stairs.  Intrinsius is joined on the walk back by the guard who showed them to the den. The guard takes up position on Intrinsius’ left side assuming that this was his weak point. As they walk down the stairs, Intrinsius engages the man in conversation about working for the Baron, eventually revealing he knows that the Baron is in Trask’s pocket. As they reach the bottom of the stairs next to the hidden figures, Intrinsius pretends to fall while shoving the guard into one figure while shouldering into the other himself. The hidden figure that Intrinsius shoulder’s into is knocked unconscious, while the guard who stumbled into the other hidden figure seems to have recovered after running into the other hidden figure. Intrinsius apologizes profusely for “tripping” while the guard tries to pretend he didn’t run into anything on his side of the stair. &lt;br /&gt;
&lt;br /&gt;
After the “fall”, the guard is searching for the other hidden person, seems to not find him and suggest that they go back to the den door to wait. Intrinsius briefly talks with Dain, and all 4 of them (Dain, Intrinsius, and the 2 guards) walk back to the den door together. The hidden figure is on the way to the door, and doesn’t appear to move as they walk towards the door.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire&amp;diff=5019</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire&amp;diff=5019"/>
		<updated>2022-05-15T03:32:07Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;- -          CAMPAIGN LOCAL TIME IS Sun Time 09, 2437 CE (as of real date 04/16/2022)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sapphire&#039;&#039;&#039; campaign follows a group of adventurers in the fantasy world of [[Sapphire:Erethel|Erethel]] (ER-eh-thel, not ETH-er-el).&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
*[[Sapphire:Characters:Chalker Jackson|Chalker Jackson]] of Dolyena, Envoy to the Calventine Empire&lt;br /&gt;
*[[Sapphire:Characters:Intrinsius|Intrinsius]]&lt;br /&gt;
*[[Sapphire:Characters:Dain Keyfiel|Dain Keyfiel]]&lt;br /&gt;
*[[Sapphire:Characters:Nia|Nia]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Former Members ===&lt;br /&gt;
*[[Hawaii:Characters:Josh Andrews|Josh Andrews]], recruiter with a funny hat&lt;br /&gt;
*[[Sapphire:Characters:Corrial Gilberts|Corrial &amp;quot;Cori&amp;quot; Gilberts]], mage/alchemist, and his goshawk familiar [[Sapphire:Characters:Elios|Elios]]&lt;br /&gt;
*[[Sapphire:Characters:Jinto Salvatore|Jinto Salvatore]], elven mage and scribe&lt;br /&gt;
*[[Sapphire:Characters:Ty Penton|Ty Penton]], Human Mage from Eastern Calventine Empire (NPC)&lt;br /&gt;
*[[Sapphire:Characters:Runis Silverear|Runis Silverear]], dwarven bard&lt;br /&gt;
*[[Sapphire:Characters:Aliana|Aliana]], mysterious cloaked female&lt;br /&gt;
*[[Sapphire:Characters:Aurora Borealis|Aurora &amp;quot;Rory&amp;quot; Borealis]], mapmaker - Still retains Journey Book&lt;br /&gt;
*[[Sapphire:Characters:Trace Dreygon|Trace Dreygon]], Human Mage from the Troubled Lands - Still retains Journey Book&lt;br /&gt;
*Yasser Lalo&lt;br /&gt;
*[[Sapphire:Characters:Branamin|Branamin]]&lt;br /&gt;
*[[Sapphire:Characters:Navar Ironwood|Navar Ironwood]]&lt;br /&gt;
*Azzhik&lt;br /&gt;
*Neville Dalton&lt;br /&gt;
*Scout&lt;br /&gt;
*Regor&lt;br /&gt;
*Lugar&lt;br /&gt;
*[[Sapphire:Characters:Ahn-Lee Gad|Ahn-Lee Gad]]&lt;br /&gt;
*Kieran&lt;br /&gt;
*Flit&lt;br /&gt;
*Alastor Wyncent&lt;br /&gt;
*Shawna&lt;br /&gt;
*[[Sapphire:Characters:Sylas|Sylas]] - Hiatus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
=== Introduced ===&lt;br /&gt;
*[[Sapphire:Characters:Alaron|Alaron]] -  Alpina – Duke Yarrow’s Major Domo &lt;br /&gt;
*[[Sapphire:Characters:Sa&#039;Tire Belandrie|Sa&#039;Tire Belandrie]] -  Elf Wise One. &lt;br /&gt;
*[[Sapphire:Characters:Beckie Mannine|Beckie Mannine]] - Waitress&lt;br /&gt;
*[[Sapphire:Characters:Aurora Borealis|Aurora &amp;quot;Rory&amp;quot; Borealis]], mapmaker Former Member- Still retains Journey Book&lt;br /&gt;
*[[Sapphire:Characters:Trace Dreygon|Trace Dreygon]], Mage Former Member- Still retains Journey Book&lt;br /&gt;
*[[Sapphire:Characters:Branamin|Branamin]], Mage Former Member - Still retains Journey Book&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*[[Sapphire:Alpina Mage Guild|Alpina Mage Guild]] -&lt;br /&gt;
*[[Sapphire:Sapphire Mage Guild|Sapphire Mage Guild]]&lt;br /&gt;
*[[Sapphire:Sapphire Merchant Guild|Sapphire Merchant Guild]]&lt;br /&gt;
*[[Sapphire:Sapphire Thieves Guild|Sapphire Thieves Guild - Fractured]]&lt;br /&gt;
*[[Sapphire:Copper Kids|Copper Kids]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;  (Erethel WFF 867664779-2-9400600)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an alternate Dimension. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Undisclosed at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Calendar|Calendar]]&lt;br /&gt;
* &#039;&#039;&#039;Campaign Dates&#039;&#039;&#039;&lt;br /&gt;
** [[Sapphire:Calendar-2436|Year 2436 C.E]]&lt;br /&gt;
** [[Sapphire:Calendar-2437|Year 2437 C.E  -  Current Campaign Year]]&lt;br /&gt;
** [[Sapphire:Calendar-2438|Year 2438 C.E]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Deities - [[Sapphire:First Chosen|First Chosen]] and [[Sapphire:Other Deities|lesser deities]]&lt;br /&gt;
*[[Sapphire:Places|Places]]&lt;br /&gt;
*[[Sapphire:Master History|Master History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Sessions ==&lt;br /&gt;
*[[Sapphire:Sessions:20031108|November 8, 2003]] - February 14, 2004: Recover Stolen Goods&lt;br /&gt;
*[[Sapphire:Sessions:20040619|June 19, 2004]] - September 25, 2004: Destroy the Temple&lt;br /&gt;
*[[Sapphire:Sessions:20050924|September 24, 2005]] - [[Sapphire:Sessions:20060114|January 14, 2006]]: Strike the Flame&lt;br /&gt;
*January 27, 2007  - Alpina - Arrival&lt;br /&gt;
*February 10, 2007 - Alpina - Night At Red Band Tavern&lt;br /&gt;
*February 24, 2007 - Alpina - Royal Visit&lt;br /&gt;
*March 10, 2007    - Alpina - About Town&lt;br /&gt;
*March 24, 2007    - Alpina - Explore the Crypt&lt;br /&gt;
*April 7, 2007     - Alpina -  &lt;br /&gt;
*April 21, 2007    - Alpina -&lt;br /&gt;
*May 5, 2007       - Alpina -  &lt;br /&gt;
*May 19, 2007     - Alpina -  &lt;br /&gt;
*[[Letter to the King and Queen of Dolyena|A Letter]] to Their Majesties of Dolyena from Chalker, with Observations Regarding His Companions&lt;br /&gt;
*[[Report 36J Filed by Senior Journeyman Mage Corrial Gilberts|Cori&#039;s Report]] To the Vellon Se Co Arch Mage Council: Regarding the completion of the Vellon/Alpina Trade Route.&lt;br /&gt;
*December 15, 2007 - Desecrated Temple&lt;br /&gt;
*December 29, 2007&lt;br /&gt;
*January 12, 2008&lt;br /&gt;
*January 26, 2008&lt;br /&gt;
*February 9, 2008 - Temple cleansed&lt;br /&gt;
*February 23, 2008 - Decisions and Journey Started&lt;br /&gt;
*March 8, 2008 - A band of mercenaries&lt;br /&gt;
*March 22, 2008 - Into the ruins&lt;br /&gt;
*April 5, 2008 - Temple of Asseraah&lt;br /&gt;
*April 19, 2008 - The Never-Never&lt;br /&gt;
*May 3, 2008 - Intruders, go home&lt;br /&gt;
*May 17, 2008 - The Clean Up&lt;br /&gt;
*October 31, 2009 - Rescue the hive in time&lt;br /&gt;
*[[Sapphire:Sessions:20091114|November 14, 2009]] - Checking up on Yavalin&lt;br /&gt;
*November 28, 2009 - Alpina again&lt;br /&gt;
*December 12, 2009&lt;br /&gt;
*January 9, 2010&lt;br /&gt;
*January 23, 2010&lt;br /&gt;
*February 6, 2010&lt;br /&gt;
*February 20, 2010 - Unicorn Dell&lt;br /&gt;
*March 6, 2010 - Grassmont - attacked in the decent inn&lt;br /&gt;
*March 20, 2010&lt;br /&gt;
*April 3, 2010 - A long time down&lt;br /&gt;
*April 17, 2010 - &lt;br /&gt;
*May 29, 2010 - Stopping the time threat&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20110319|March 19, 2011]] - Juan Rodriguez &lt;br /&gt;
&lt;br /&gt;
*April 16, 2011&lt;br /&gt;
*April 30, 2011&lt;br /&gt;
*May 14, 2011&lt;br /&gt;
*May 28, 2011&lt;br /&gt;
*June 11, 2011&lt;br /&gt;
*June 25, 2011&lt;br /&gt;
*July 9, 2011 - Rescuing the Sapphire Diamond&lt;br /&gt;
*July 23, 2011 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Far Coast and the Slave Trade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*June 9, 2012 - Slave traders from Malprin&lt;br /&gt;
*June 23, 2012&lt;br /&gt;
*July 7, 2012&lt;br /&gt;
*[[Sapphire:Sessions:20120721|July 21, 2012]]&lt;br /&gt;
*August 4, 2012&lt;br /&gt;
*September 15, 2012&lt;br /&gt;
*September 29, 2012&lt;br /&gt;
*October 13, 2012]&lt;br /&gt;
*October 27, 2012&lt;br /&gt;
*[[Sapphire:Sessions:20121110|November 10, 2012]]&lt;br /&gt;
*[[Sapphire:Sessions:20121208|December 8, 2012]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The God Walk and Exploring New Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20140301|March 1, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140315|March 15, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140329|March 29, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140412|April 12, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140426|April 26, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140510|May 10, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140524|May 24, 2014]]&lt;br /&gt;
*[[June 5, 2014 – Journey Book Entry to Aliana]]&lt;br /&gt;
*[[Sapphire:Sessions:20140607|June 7, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140621|June 21, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140705|July 5, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140719|July 19, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140802|August 2, 2014]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the Calventine Empire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20140816|August 16, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140913|September 13, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20140927|September 27, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20141011|October 11, 2014]]&lt;br /&gt;
*November 8, 2014&lt;br /&gt;
*[[Sapphire:Sessions:20141122|November 22, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20141220|December 20, 2014]]&lt;br /&gt;
*[[Sapphire:Sessions:20150103|January 3, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150117|January 17, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150131|January 31, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150228|February 28, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150314|March 14, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150328|March 28, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150411|April 11, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150425|April 25, 2015]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tower Wizard Quest&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20150509|May 9, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150523|May 23, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150606|June 6, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150620|June 20, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150718|July 18, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150801|August 1, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150815|August 15, 2015]]&lt;br /&gt;
*August 29, 2015&lt;br /&gt;
*[[Sapphire:Sessions:20150912|September 12, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20150926|September 26, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20151010|October 10, 2015]]&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20151024|October 24, 2015]]&lt;br /&gt;
*[[Princes of Dolyena]]&lt;br /&gt;
*[[Sapphire:Sessions:20151107|November 7, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20151121|November 21, 2015]]&lt;br /&gt;
*[[Sapphire:Sessions:20151205|December 5, 2015]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasper Icons&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20160730|July 30, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160813|August 13, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160827|August 27, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160910|September 10, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20160924|September 24, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161008|October 8, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161022|October 22, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161105|November 5, 2016]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interludes&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20161119|November 19, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161203|December 3, 2016]]&lt;br /&gt;
*[[Sapphire:Sessions:20161217|December 17, 2016]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Mithril Quest&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170114|January 14, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170128|January 28, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170211|February 11, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170225|February 25, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170311|March 11, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interlude&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170325|March 25, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cray Stonemover Quest&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170408|April 8, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170422|April 22, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170506|May 6, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170520|May 20, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170603|June 3, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170701|July 1, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170715|July 15, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Helping Others&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20170729|July 29, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170812|August 12, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170909|September 9, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20170923|September 23, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171007|October 7, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171021|October 21, 2017]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CBL Hunt&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20171104|November 4, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171118|November 18, 2017]]&lt;br /&gt;
*[[The Attempted Robbery of Chalker Jackson]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodstone Clean-up&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20171202|December 2, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20171216|December 16, 2017]]&lt;br /&gt;
*[[Sapphire:Sessions:20180113|January 13, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180127|January 27, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180210|February 10, 2018]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interlude&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20180505|May 5, 2018]] - Shawna and Chalker vs Selleck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Protector Ambush&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20180714|July 14, 2018]] - Neville&lt;br /&gt;
*[[Sapphire:Sessions:20180728|July 28, 2018]] - Apothecary Conspiracy&lt;br /&gt;
*[[Sapphire:Sessions:20180811|August 11, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180825|August 25, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180908|September 8, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20180922|September 22, 2018]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Interlude&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20181006|October 6, 2018]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Malprin Operation&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20181020|October 20, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181103|November 3, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181117|November 17, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181201|December 1, 2018]]&lt;br /&gt;
*[[Sapphire:Sessions:20181229|December 29, 2018]]&lt;br /&gt;
&lt;br /&gt;
*[[Sapphire:Sessions:20190112|January 12, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190126|January 26, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190209|February 9, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190223|February 23, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190309|March 9, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190323|March 23, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190406|April 6, 2019]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Orc Land Investigation&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20190420|April 20, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190504|May 4, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190518|May 18, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190601|June 1, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190713|July 13, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190810|August 10, 2019]]&lt;br /&gt;
*[[Sapphire:Sessions:20190824|August 24, 2019]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dark Halflings&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20200222|February 22, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200307|March 7, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200627|June 27, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200711|July 11, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200725|July 25, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200808|August 8, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200822|August 22, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20200919|September 19, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20201017|October 17, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20201031|October 31, 2020]]&lt;br /&gt;
*[[Sapphire:Sessions:20201114|November 14, 2020]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Transitions / Portals &#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20211002|October 2, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20211016|October 16, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20211030|October 30, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20211113|November 13, 2021]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Springboard &#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20211211|December 11, 2021]]&lt;br /&gt;
*[[Sapphire:Sessions:20220108|January 8, 2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; The Wicerra Chaos&#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20220122|January 22, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220205|February 5, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220219|February 19, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220305|March 5, 2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; The Eastern Realm - &#039;&#039;&#039;&lt;br /&gt;
*[[Sapphire:Sessions:20220416| April 16, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220430| April 30, 2022]]&lt;br /&gt;
*[[Sapphire:Sessions:20220514| May 14, 2022]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4937</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4937"/>
		<updated>2022-02-06T04:27:37Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Physical Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 200lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
To be added later&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
  - Exploding Fireball&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4936</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4936"/>
		<updated>2022-02-06T04:27:21Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 200lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
To be added later&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
  - Exploding Fireball&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4935</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4935"/>
		<updated>2022-02-06T04:16:48Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 200lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
  - Exploding Fireball&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4934</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4934"/>
		<updated>2022-02-06T04:16:19Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 200lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Introduction&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Josef of Riversbend is a well-traveled former soldier and warrior-mage. He is tall, thin&lt;br /&gt;
and prefers to veil himself in secrecy about his own past, primarily due to regrets and what he sees as his many failings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Childhood&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Josef was born the younger son of the Blacksmith in the village of Riversbend in CE&lt;br /&gt;
0000. From a young age his intelligence was noted by the local wizard, who accepted him as an apprentice. While he was naturally talented in magery, the first of his failing soon became evident. From an early age he has been fascinated, mesmerized by watching fire. He learned to make it, control it and sculpt it. He spend hours playing with the fire he created until one day he accidentally burned down his master’s library. In a moment of sheer panic over what he had done, he fled Riversbend and began his&lt;br /&gt;
life on the road.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Travels&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Following his flight from Riversbend, and scared of his former master’s anger, Josef fled&lt;br /&gt;
as far away as possible, far into the Orient. His magical skills as well as his native intelligence and dexterity kept him alive throughout the journey, but he arrived far from home where he did not speak the local language and had no way to take care of himself.&lt;br /&gt;
&lt;br /&gt;
Living in the countryside and occasionally on the street, he was taken pity on by a&lt;br /&gt;
group of warrior-monks. Under their care he quickly learned the language, as well as learned their arts of Judo, Karate and fighting with a staff. With the fear of his former master still strong, he hid his magical skills from the monks. After a few years, when the day came that he must decide to enter their order or be put out, he willingly left the temple tired of their quite lifestyle and wishing for an exciting life. After leaving the temple, Josef ended up enlisting in the local military where he learned the use of weapons and armor. He found he liked both the “off-duty” lifestyle of his comrades, drinking and carousing, and the sense of duty and honor he felt in helping his friends and comrades&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
  - Exploding Fireball&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4933</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4933"/>
		<updated>2022-02-06T04:15:49Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 200lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Introduction&amp;lt;/b&amp;gt;&lt;br /&gt;
Josef of Riversbend is a well-traveled former soldier and warrior-mage. He is tall, thin&lt;br /&gt;
and prefers to veil himself in secrecy about his own past, primarily due to regrets and what he sees as his many failings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Childhood&amp;lt;/b&amp;gt;&lt;br /&gt;
Josef was born the younger son of the Blacksmith in the village of Riversbend in CE&lt;br /&gt;
0000. From a young age his intelligence was noted by the local wizard, who accepted him as an apprentice. While he was naturally talented in magery, the first of his failing soon became evident. From an early age he has been fascinated, mesmerized by watching fire. He learned to make it, control it and sculpt it. He spend hours playing with the fire he created until one day he accidentally burned down his master’s library. In a moment of sheer panic over what he had done, he fled Riversbend and began his&lt;br /&gt;
life on the road.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Travels&amp;lt;/b&amp;gt;&lt;br /&gt;
Following his flight from Riversbend, and scared of his former master’s anger, Josef fled&lt;br /&gt;
as far away as possible, far into the Orient. His magical skills as well as his native intelligence and dexterity kept him alive throughout the journey, but he arrived far from home where he did not speak the local language and had no way to take care of himself.&lt;br /&gt;
&lt;br /&gt;
Living in the countryside and occasionally on the street, he was taken pity on by a&lt;br /&gt;
group of warrior-monks. Under their care he quickly learned the language, as well as learned their arts of Judo, Karate and fighting with a staff. With the fear of his former master still strong, he hid his magical skills from the monks. After a few years, when the day came that he must decide to enter their order or be put out, he willingly left the temple tired of their quite lifestyle and wishing for an exciting life. After leaving the temple, Josef ended up enlisting in the local military where he learned the use of weapons and armor. He found he liked both the “off-duty” lifestyle of his comrades, drinking and carousing, and the sense of duty and honor he felt in helping his friends and comrades&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
  - Exploding Fireball&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4921</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4921"/>
		<updated>2022-01-23T02:21:57Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Physical Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 200lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
  - Exploding Fireball&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Dallas_2.0:Characters:Clint_Burnett&amp;diff=4737</id>
		<title>Dallas 2.0:Characters:Clint Burnett</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Dallas_2.0:Characters:Clint_Burnett&amp;diff=4737"/>
		<updated>2021-07-11T00:42:38Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: New page: Born and raised in in Los Angeles, CA.  Clint received both a B.A. and M.A. in Criminology at the University of Maryland--College Park, while also service for 5 years in the University of ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born and raised in in Los Angeles, CA.&lt;br /&gt;
&lt;br /&gt;
Clint received both a B.A. and M.A. in Criminology at the University of Maryland--College Park, while also service for 5 years in the University of Maryland Police Department prior to his acceptance into the FBI Academy in Quantico. &lt;br /&gt;
Following graduation from the FBI Academy he was stationed at the New York Field Office where he has served in the Organized Crimes Division performing undercover work prior to being reassigned to the Domestic Terrorism Taskforce in the Dallas Field Office.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Dallas_2.0:FBI-Dallas&amp;diff=4736</id>
		<title>Dallas 2.0:FBI-Dallas</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Dallas_2.0:FBI-Dallas&amp;diff=4736"/>
		<updated>2021-07-10T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dallas 2.0 -  FBI Dallas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Location and Function same as in the base reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Agents that have been in Recorded adventures:&lt;br /&gt;
**Fredine Garrison&lt;br /&gt;
**Glen Michael&lt;br /&gt;
**Dalton Glesby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Dallas 2.0]]&lt;br /&gt;
[[Category:Dallas 2.0]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Dallas_2.0&amp;diff=4334</id>
		<title>Dallas 2.0</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Dallas_2.0&amp;diff=4334"/>
		<updated>2020-02-13T02:53:44Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time Lines ==&lt;br /&gt;
*[[Dallas 2.0:Timeline_World|General World Time Line]]&lt;br /&gt;
&lt;br /&gt;
*[[Dallas 2.0:Timeline|Dallas Time Line]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dallas 2.0 ==&lt;br /&gt;
&lt;br /&gt;
==== Current ====&lt;br /&gt;
*[[Dallas 2.0:Characters:Kefya North|Kef]], Wanderer&lt;br /&gt;
*[[Dallas 2.0:Characters:Nathan Rahl|Nathan Rahl]], Owner of [[Dallas 2.0:Rahl Investigation &amp;amp; Security|Rahl Investigation &amp;amp; Security]]&lt;br /&gt;
*[[Dallas 2.0:Characters:Clint Burnett|Clint Burnett]], FBI Agent&lt;br /&gt;
&lt;br /&gt;
==== Previous ====&lt;br /&gt;
*[[Dallas 2.0:Characters:Benjamin Grimes|Benjamin Grimes]], Israeli martial arts instructor&lt;br /&gt;
*[[Dallas 2.0:Characters:Ricardo Hernandez|Ricardo Hernandez]], home construction foreman&lt;br /&gt;
*[[Dallas 2.0:Characters:Clyde Wheeler|Clyde Wheeler]], gambler, former pro baseball player&lt;br /&gt;
&lt;br /&gt;
==== Allies ====&lt;br /&gt;
*[[Dallas 2.0:Characters:Orley Anders|Orley Anders]], ex-cop, works for [[Dallas 2.0:Characters:Nathan Rahl|Nathan]]&lt;br /&gt;
*[[Dallas 2.0:Characters:Gabrielle Lawless|Gabi Lawless]], runs Rahl Investigation&#039;s Fort Worth office&lt;br /&gt;
*[[Dallas 2.0:Characters:Sara Summers|Sara Summers]], runs Rahl Investigation&#039;s Dallas office&lt;br /&gt;
&lt;br /&gt;
==== Organizations ====  &lt;br /&gt;
*[[Dallas 2.0:Rahl Investigation &amp;amp; Security|Rahl Investigation &amp;amp; Security]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Adversaries ====&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Important NPCs ====&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Sessions ==&lt;br /&gt;
&lt;br /&gt;
*[[Dallas 2.0:Sessions:20160507|May 7, 2016]]&lt;br /&gt;
*[[Dallas 2.0:Sessions:20160521|May 21, 2016]]&lt;br /&gt;
*[[Dallas 2.0:Sessions:20160604|June 4, 2016]]&lt;br /&gt;
*[[Dallas 2.0:Sessions:20160716|July 16, 2016]]&lt;br /&gt;
&lt;br /&gt;
*[[Dallas 2.0:Sessions:20191116|November 16, 2019]]&lt;br /&gt;
*[[Dallas 2.0:Sessions:20191130|November 30, 2019]]&lt;br /&gt;
*[[Dallas 2.0:Sessions:20191214|December 14, 2019]]&lt;br /&gt;
*[[Dallas 2.0:Sessions:20200111|January 11, 2020]]&lt;br /&gt;
*[[Dallas 2.0:Sessions:20200208|February 8, 2020]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dallas 2.0]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Nomadic:Characters:Arthur_Crispen&amp;diff=4174</id>
		<title>Nomadic:Characters:Arthur Crispen</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Nomadic:Characters:Arthur_Crispen&amp;diff=4174"/>
		<updated>2019-09-16T04:49:02Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: New page: Arthur Crispín is a Graduate student pursuing a PhD in Psychology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arthur Crispín is a Graduate student pursuing a PhD in Psychology.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Nomadic&amp;diff=4142</id>
		<title>Nomadic</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Nomadic&amp;diff=4142"/>
		<updated>2019-09-09T04:47:08Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nomadic =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
*[[Nomadic:Characters:Vincente Carbone|Vincente Carbone]]&lt;br /&gt;
*[[Nomadic:Characters:Valerie Vaughn|Valerie Vaughn]]&lt;br /&gt;
*[[Nomadic:Characters:Arthur Crispen|Arthur Crispen]]&lt;br /&gt;
*[[Nomadic:Characters:Rick Jorg|Rick Jorg]]&lt;br /&gt;
*[[Nomadic:Characters:Frank Hardy|Frank Hardy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Former Members&#039;&#039;&#039;&lt;br /&gt;
*Argus Armstrong &lt;br /&gt;
*[[Nomadic:Characters:Sevren Smith|Sevren Smith]] &lt;br /&gt;
*[[Nomadic:Characters:Jeremiah Trust|Dr. Jeremiah &amp;quot;JT&amp;quot; Trust]]&lt;br /&gt;
*[[Nomadic:Characters:Max Whittle|Max Whittle]]&lt;br /&gt;
*Jack Craggs&lt;br /&gt;
*Father Martin O&#039;Sullivan&lt;br /&gt;
*[[Nomadic:Characters:Marcus Johnson|Marcus Johnson]]&lt;br /&gt;
*[[Nomadic:Characters:Timothy Young|Timothy Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
*Lefty and Red Corrigan - proprietors of the [[Lazy 8 Dude Ranch]] near Denver, Colorado.&lt;br /&gt;
&lt;br /&gt;
== Internal Time Line ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Nomadic Internal Time line and Dates&lt;br /&gt;
|-&lt;br /&gt;
! Events !! Dates !! Location !! Time Span (in Days)  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carrollton Nights&#039;&#039;&#039; &lt;br /&gt;
|May 8 – 12, 1972		&lt;br /&gt;
| Carrollton KY	 &lt;br /&gt;
|05&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 1	&lt;br /&gt;
|April 1 – June 26, 2005&lt;br /&gt;
|[[Lazy 8 Dude Ranch]]		&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chasing the Father&#039;&#039;&#039;&lt;br /&gt;
|April 10, 1961 and . . . &lt;br /&gt;
|Across the Dimensions&lt;br /&gt;
|05&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 2: Dimensional Survey&lt;br /&gt;
|Varied&lt;br /&gt;
|Across the Dimensions&lt;br /&gt;
|92 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LA Days&#039;&#039;&#039;&lt;br /&gt;
|April 3 – April 6, 2006 &lt;br /&gt;
|Los Angeles CA&lt;br /&gt;
|04&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 3:&lt;br /&gt;
|April 30 – June 12, 2006 &lt;br /&gt;
|[[Lazy 8 Dude Ranch]]		&lt;br /&gt;
|42 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Lake, California&#039;&#039;&#039;&lt;br /&gt;
|June 24, 1999 – June 28, 1999&lt;br /&gt;
|Black Lake, CA	&lt;br /&gt;
|05&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 4: &lt;br /&gt;
|August 1 – November 3, 2007   &lt;br /&gt;
|Dude Ranch Somewhat Near Cheyenne WY&lt;br /&gt;
|95  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prelude and First Steps&#039;&#039;&#039;&lt;br /&gt;
|July 21, 2010 and August 10, 2020 –  &lt;br /&gt;
|Germany	&lt;br /&gt;
|01.5&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 5:&lt;br /&gt;
|May 1 – August 5, 2011 &lt;br /&gt;
|[[Lazy 8 Dude Ranch]]		&lt;br /&gt;
|97 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wolf and Coyotes -&#039;&#039;&#039;&lt;br /&gt;
|August 30, 2014 –  September 1, 2014&lt;br /&gt;
|Gateway, Georgia, U.S.A. 	&lt;br /&gt;
|03.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Newberry Shuffle -&#039;&#039;&#039;&lt;br /&gt;
|June 18, 2008 –  June 21, 2008&lt;br /&gt;
|Newberry, South Carolina, U.S.A. 	&lt;br /&gt;
|04.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dire Wolves-&#039;&#039;&#039;&lt;br /&gt;
|Unknown&lt;br /&gt;
|Southeast, U.S.A. 	&lt;br /&gt;
|01.0&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 6:&lt;br /&gt;
|May 1 – August 31, 2012   &lt;br /&gt;
|[[Lazy 8 Dude Ranch]]		&lt;br /&gt;
|123.0 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Western Mysteries-&#039;&#039;&#039;&lt;br /&gt;
|August 22, 2010 to August 25, 2010 &lt;br /&gt;
|Mono County, California 	&lt;br /&gt;
|10.0*&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 7:&lt;br /&gt;
|September 1, 2014 to September 5, 2014   &lt;br /&gt;
|[[Lazy 8 Dude Ranch]]		&lt;br /&gt;
|05.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort Anne-&#039;&#039;&#039;&lt;br /&gt;
|_______________________________ &lt;br /&gt;
|Missouri 	&lt;br /&gt;
|01.0&lt;br /&gt;
|-&lt;br /&gt;
|Interlude 8:&lt;br /&gt;
|September 7, 2014 to October 3, 2014   &lt;br /&gt;
|[[Lazy 8 Dude Ranch]]		&lt;br /&gt;
|27.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;_______________-&#039;&#039;&#039;&lt;br /&gt;
|_______________________________ &lt;br /&gt;
|Atlanta, Georgia 	&lt;br /&gt;
|_.__&lt;br /&gt;
|-&lt;br /&gt;
|Total Days&lt;br /&gt;
|. &lt;br /&gt;
|.&lt;br /&gt;
|   566.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Sessions ==&lt;br /&gt;
*[[Nomadic:Sessions:Experience|Experience awarded]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- - Carrollton Nights&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20041120|November 20, 2004]]&lt;br /&gt;
*[[Nomadic:Sessions:20060408|April 8, 2006]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- - Chasing the Father&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20060520|May 20, 2006]]&lt;br /&gt;
*[[Nomadic:Sessions:20060617|June 17, 2006]]&lt;br /&gt;
*[[Nomadic:Sessions:20060701|July 1, 2006]]&lt;br /&gt;
*[[Nomadic:Sessions:20060715|July 15, 2006]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- - LA Days&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20070825|August 25, 2007]] - Hello, Hollywood&lt;br /&gt;
*[[Nomadic:Sessions:20070908|September 8, 2007]] - Bone China&lt;br /&gt;
*[[Nomadic:Sessions:20070922|September 22, 2007]]&lt;br /&gt;
*[[Nomadic:Sessions:20071006|October 6, 2007]] - Black Amulets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- - Black Lake, California&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20090321|March 21, 2009]] - - Session 1&lt;br /&gt;
*[[Nomadic:Sessions:20090404|April 4, 2009]] - - - - Session 2&lt;br /&gt;
*[[Nomadic:Sessions:20090418|April 18, 2009]] - - - Session 3&lt;br /&gt;
*[[Nomadic:Sessions:20090502|May 2, 2009]] - - - - Session 4&lt;br /&gt;
*[[Nomadic:Sessions:20090613|June 13, 2009]] - - - - Session 5&lt;br /&gt;
*[[Nomadic:Sessions:20090627|June 27, 2009]] - - - - Session 6&lt;br /&gt;
*[[Nomadic:Sessions:20090711|July 11, 2009]] - - - - -Session 7&lt;br /&gt;
*[[Nomadic:Sessions:20090725|July 25, 2009]] - - - - -Session 8&lt;br /&gt;
*[[Nomadic:Sessions:20090808|August 8, 2009]] - - - -Session 9&lt;br /&gt;
*[[Nomadic:Sessions:20090822|August 22, 2009]] - - - -Session 10&lt;br /&gt;
*[[Nomadic:Sessions:20090919|September 19, 2009]] -Session 11&lt;br /&gt;
*[[Nomadic:Sessions:20091003|October 3, 2009]] - - - -Session 12&lt;br /&gt;
*[[Nomadic:Sessions:20091017|October 17, 2009]] -  - -Session 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- - Prelude and First Steps&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20130427|April 27, 2013]]- - - -Session 1&lt;br /&gt;
*[[Nomadic:Sessions:20130511|May 11, 2013]] - - - -Session 2&lt;br /&gt;
*[[Nomadic:Sessions:20130608|June 8, 2013]] - - - -Session 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wolf and Coyotes&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20151219|December 19, 2015]]&lt;br /&gt;
*[[Nomadic:Sessions:20160102|January 2, 2016]]&lt;br /&gt;
*[[Nomadic:Sessions:20160116|January 16, 2016]]&lt;br /&gt;
*[[Nomadic:Sessions:20160130|January 30, 2016]]&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Newberry Shuffle&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20160213|February 13, 2016]]&lt;br /&gt;
*[[Nomadic:Sessions:20160227|February 27, 2016]]&lt;br /&gt;
*[[Nomadic:Sessions:20160312|March 12, 2016]] -- Interlude&lt;br /&gt;
*[[Nomadic:Sessions:20160326|March 26, 2016]]&lt;br /&gt;
*[[Nomadic:Sessions:20160409|April 9, 2016]]&lt;br /&gt;
*[[Nomadic:Sessions:20160423|April 23, 2016]]&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Dire Wolves&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20160618|June 18, 2016]] - Dire Wolves&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Western Mysteries&#039;&#039;&#039;&lt;br /&gt;
*[[Nomadic:Sessions:20180224|February 24, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180310|March 10, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180324|March 24, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180407|April 7, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180421|April 21, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180519|May 19, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180602|June 2, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180616|June 16, 2018]]&lt;br /&gt;
*[[Nomadic:Sessions:20180630|June 30, 2018]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nomadic:Sessions:20190727|July 27, 2019]] - Escort Anne&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nomadic:Sessions:20190907|September 7, 2019]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nomadic]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4111</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4111"/>
		<updated>2019-08-28T04:56:38Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
  - Exploding Fireball&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4110</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=4110"/>
		<updated>2019-08-28T04:55:44Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Martial Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
  - Quarterstaff&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3749</id>
		<title>Sapphire:Sessions:20190601</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3749"/>
		<updated>2019-06-12T17:13:00Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jax disappears into the shadows. &lt;br /&gt;
&lt;br /&gt;
Intrinsius senses a &amp;quot;tingle&amp;quot; that an &amp;quot;important/weird&amp;quot; event is coming, and his services will be needed.&lt;br /&gt;
&lt;br /&gt;
Shawna suddenly feels that &amp;quot;a person who rides in the arms of Delsa&amp;quot; needs her help imminently; two people are approaching that will be of benefit to the group&#039;s quest. Shawna abruptly stands and tells the group that they need to ride immediately into the forest north-northwest of Levin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young man flees through the darkness, wary though there is as yet no sign of pursuit. In the distance, something glows magically, and he quietly works his way toward the light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With his royal kinfolk getting on his case, and feeling picked on more than usual, on impulse the ellyl flies away. After a time he notices that the mana level is high, and he catches sight of a young man moving through the forest toward something glowing. Staying several yards back and above the young man, the ellyl trails him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of the corner of one eye, the young man notices a small bird following him. The ellyl, knowing he&#039;s been seen, circles off to the left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Both of them see a fine net of shining threads suspended between two oak trees. Standing below is a tall, handsome human male wearing wizard&#039;s robes and a cocked leather cap. His arms are spread wide. Arrayed behind him in a line are five large cats -- tigers. The wizard is speaking in an unknown language. The ellyl gains altitude, and the young man sneaks toward one of the cats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard stops speaking, lowers his hands, and says in grandiose tones, &amp;quot;That&#039;ll work. He will appreciate me coming to aid him and his mission!&amp;quot; He continues on in this vein for some time. A black swirl forms and cirles his right hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly all the normal night sounds cease. The young man freezes in place. The ellyl hears in the ultra registers a melodic sound; he resists its lulling effect. He guesses that it&#039;s a spell to quiet animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the wizard&#039;s right hand emerges mist that spreads quickly over a large area. The ellyl flies above the mist which reaches 30&#039; high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard speaks again. &amp;quot;Why are you intruding on me in my task?&amp;quot; The young man moves forward. &amp;quot;My name is Kieran. I&#039;m just looking for a place to go to. I don&#039;t know what happened. Who are you?&amp;quot; The wizard announces, &amp;quot;I am Alfrid the Magnificent! [The ellyl mutters inaudibly, &amp;quot;Suuure you are.&amp;quot;] I wish to assist the Lord of Chaos!&amp;quot; Kieran: &amp;quot;I&#039;m sorry, I can&#039;t help you.&amp;quot; Alfrid, sardonically: &amp;quot;That&#039;s too sad.&amp;quot; Kieran: &amp;quot;Why is that?&amp;quot; [The ellyl thinks, &amp;quot;Run, you fool!&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of the cats has been sniffing at Kieran and evidently likes his scent. Kieran senses that the animal doesn&#039;t like Alfrid. Kieran commands the tiger to &amp;quot;rush Alfrid the Magnificent&amp;quot; and as the tiger bounds forward, Kieran turns to run. &amp;quot;Coward,&amp;quot; mutters the ellyl and flies down behind the tiger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran tries to run through the mist, which is apparently only a yard thick, but touching it causes him unbearable electrical pain. Looking around wildly, he sees no way out except the net, which he suddenly realizes is a portal, now twelve yards away from him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alfrid stands staring at the approaching tiger and ellyl. With his left hand Alfrid slaps at the tiger&#039;s head and misses. The tiger swipes its paw and strikes Alfrid. The ellyl bounces off of Alfrid&#039;s head, casting &#039;&#039;Death Touch&#039;&#039;. Alfrid staggers and falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran stops just before he would have entered the portal. The ellyl alights on the tiger&#039;s back as the beast rips out Alfrid&#039;s throat. Proudly, the tiger &#039;smiles&#039; at Kieran and trots docilely over to him. Kieran reaches out and pets the tiger, then asks the tiny winged humanoid, &amp;quot;What are you?&amp;quot; &amp;quot;Ellylon.&amp;quot; Kieran: &amp;quot;You&#039;re not what I expected.&amp;quot; Ellyl: &amp;quot;That&#039;s what dad said.&amp;quot; Kieran: &amp;quot;Why are you following me?&amp;quot; Ellyl: &amp;quot;I was coming to the light. I&#039;m the sovereign of the local lands, by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ellyl looks suddenly around. &amp;quot;At least three large beasts are approaching. Bear-cats. Others as well. And I hear wings. It&#039;s time to leave.&amp;quot; Kieran: &amp;quot;I&#039;m following you.&amp;quot; The tiger with the ellyl on its back passes into the portal. Kieran beckons to another tiger to follow him, then goes through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shawna shouts, &amp;quot;Open the gate!&amp;quot; The half-asleep guard momentarily considers challenging the group, but hauls the wooden gate aside. Less than an eighth of a mile into the forest they come across a clearing containing a glowing weblike structure, 12&#039; high by 15&#039; wide. Suddenly a tiger, its mouth and jaws bloodied, bounds from out the middle of the web. Perched atop the beast is a purple-haired ellyl, 5 1/2 inches tall with large butterfly wings. The tiger turns back to face the portal, and a young male human runs through, followed by another tiger. The lad stands nearly six feet tall, has bronze skin, brown hair, and green eyes. Slung on his back are a ragged backpack, a bow, and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Seeing the array of mounted, armored people, Kieran raises his hands and calls out, &amp;quot;I mean no harm! I am being pursued!&amp;quot; The elven woman, sparing him only a glance, shouts &amp;quot;Move aside!&amp;quot; Two large beasts -- bear-cats -- emerge from the portal. Kieran tries to calm them, but they are more monster than animal. Chalker dismounts, draws Dink-Dink, and smites BC1. Shawna readies her sword, and Intrinsius hurls a &#039;&#039;Fireball&#039;&#039; at BC2.&lt;br /&gt;
&lt;br /&gt;
The ellyl flies up beside Shawna. Chalker swings again and BC1 dodges. Swiftly readying his bow, Kieran fires, striking BC1 in the vitals. Intrinsius fast-draws his katana and it flies out of his hand and thunks into a tree trunk, so he draws the longsword kept on his back and swings at BC2, which dodges. BC1 attacks Chalker but misses, and BC2 swipes at Intrinsius who parries, damaging the beast&#039;s claws. Jeb and Danel fire their bows, and one of their arrows strikes BC2. Alastor hurls a knife right into BC2&#039;s eye, and Cal puts an arrow into BC1&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
Intrinsius strikes BC2 in the vitals, killing the bear-cat. Chalker cuts BC1 in the neck and it collapses.&lt;br /&gt;
&lt;br /&gt;
The portal closes and Shawna starts casting a spell. Chalker and Intrinsius begin questioning Kieran and the ellyl, whose name is Flit. Kieran says he had approached a light in the forest, as &amp;quot;it was better than heading toward darkness.&amp;quot; His people worship The Almighty and are believe that the First Chosen are false gods. Kieran&#039;s father is the leader of their enclave; &amp;quot;The Almighty speaks to him. We listen to father and pray to The Almighty.&amp;quot; Kieran was to have been made a Brother on his eighteenth birthday, which is tomorrow. But for some time he has been having disturbing dreams, culminating in a nightmare in which he lay in his bed paralyzed, the walls closing in on him, and his father looming over him. &amp;quot;I couldn&#039;t yell or pray.&amp;quot; Kieran awakened, trembling with anxiety, and thought to consult with his father. But when he came upon his father, &amp;quot;the vision was real.&amp;quot; His father rose up draped in shadows, bloodlust in his eyes, and lashed out at Kieran. Kieran ran away. He had thought to spend the night in the forest to pray and clear his soul, but then he found the portal.&lt;br /&gt;
&lt;br /&gt;
Flit says relatively little about himself, although he concurs when Kieran calls him &amp;quot;sovereign of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chalker&#039;s &#039;&#039;Aura Sight&#039;&#039; - Kieran: Good person, gullible, devout, Magery 1, not touched by a demon or the First Chosen. Flit: bright aura, high Magery, mana source, good at heart.&lt;br /&gt;
&lt;br /&gt;
Shawna tells Kieran and Flit that they have been teleported thousands of miles away from their homes and the group has no immediate way to send them back. Kieran asks to stay with the group, and Flit avers that he&#039;s in no particular hurry to go home.&lt;br /&gt;
&lt;br /&gt;
At Flit&#039;s suggestion, he, Cal, and Danel go to a nearby farm to obtain food for the two tigers. The farmer offers up four chickens that have stopped laying and a scrawny piglet for 3sp. Flit gets him to include a dozen eggs.&lt;br /&gt;
&lt;br /&gt;
The group has a small celebration for Kieran&#039;s coming-of-age day.&lt;br /&gt;
&lt;br /&gt;
Kieran casts a &#039;&#039;Watchdog&#039;&#039; spell and his watch is undisturbed. On second watch, Chalker, Flit, and Danel observe that the squirrels are behaving oddly. Chalker guesses that they are being ridden by a mage who is jumping from one to another. Chalker wakes Shawna. Kieran opens his eyes just as Chalker is coming to wake him.&lt;br /&gt;
&lt;br /&gt;
Flit leads Shawna to a squirrel, saying, &amp;quot;Either that squirrel goes back to normal or the tiger eats it.&amp;quot; The mage riding the squirrel attempts to control Shawna, who becomes aware that the mage is in a temple in Levin. The squirrel is killed and the others scatter. Flit takes the dead squirrel to one of the tigers.&lt;br /&gt;
&lt;br /&gt;
The group decides they must return to Levin immediately. Chalker pulls open the gate. At the temple of Assaraah, a prominent two-story building, Chalker opens the front door. In a building across from the temple the windows seem to &amp;quot;blink&amp;quot; at Intrinsius, who tells Flit and they head that way. Flit picks up a pebble and taps at a window.&lt;br /&gt;
&lt;br /&gt;
Chalker strides directly to the altar. Shawna walks in and commands, &amp;quot;Stop hiding.&amp;quot; Camouflaged against a wall is a robed man. Chalker senses that he has a belt knife, a coin in a pouch, an iron rod on his back, and a mass metal resembling dark mithril in his chest. Chalker: &amp;quot;What&#039;s that in your chest?&amp;quot; Mage: &amp;quot;A token of the crafter&#039;s admiration.&amp;quot; Kieran feels the mage trying to influence his mind. Chalker murmurs to Shawna about the dark minthril. Mage&#039;s aura: &amp;quot;a bad man,&amp;quot; powerful mage, observant, agitated, fatalistic.&lt;br /&gt;
&lt;br /&gt;
Mage: &amp;quot;I&#039;m the bait for the whole catalyst group. If even one of you survives, my lord will be unhappy.&amp;quot; Shawna retorts, &amp;quot;Well, then, trip the trap!&amp;quot; and slugs Mage in the jaw, followed by a punch to the nose. Mage suddenly doubles in size (now 11&#039; tall) and everything on him doubles accordingly, including the iron rod which he grasps in his right fist. Chalker pulls on the rod with his TK and feels something &#039;assessing&#039; him; he strikes at Mage with the (sixteen-pound) rod and Mage dodges. With his quarterstaff, Kieran strikes the back of Mage&#039;s knee (damage blunted by Mage&#039;s tough skin).&lt;br /&gt;
&lt;br /&gt;
Shawna fast-draws her sword and strikes Mage in the vitals. Mage punches at Chalker, who dodges. Chalker fast-draws Magekiller, steps forward, stabs Mage, and utters, &amp;quot;One Less Mage.&amp;quot; Lightning courses through Mage&#039;s form and he falls away from the wall.&lt;br /&gt;
&lt;br /&gt;
The iron rod begins glowing and Chalker resists the spell being &amp;quot;walked up&amp;quot; his connection. He senses that behind the spell is no human mind, that the spell was &amp;quot;programmed&amp;quot; into the rod. Mage&#039;s body crashes to the floor. The rod blurs, turns gaseous, and seems to flow up over Mage&#039;s fist. Chalker chops off Mage&#039;s hand but the rod continues to flow up the arm. Shawna severs the arm from the shoulder. Chalker has maintained his hold on the rod as it appears to turn into vapor; he snatches it out of the severed hand and moves it toward the door, intoning &amp;quot;Yay, Shawna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kieran&#039;s special senses warn of increasing danger. &amp;quot;Something&#039;s happening...&amp;quot; The dark mithril suddenly pops out of Mage&#039;s chest, flies across to the altar, and seems to stick to it. Kieran asks, &amp;quot;What do I do?&amp;quot; Chalker advises, &amp;quot;Run!&amp;quot; and Kieran rushes out the back door (where he senses less danger). Shawna throws lightning at the wooden altar, which the dark mithril tries to absorb. Shawna heads out the door after the rod. Chalker tries to pull the dark mithril off of the altar, but it doesn&#039;t budge.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, across the way, something moves gleefully into Flit&#039;s mind; he flies up to the roof. Smoke rises from the chimney. He flies down it.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the chimney Flit emerges from the smoke into a small room. He quickly scans the room and finds two witches staring out the window. On the left stands an Old Witch (OW) with a younger witch (YW) on the right close to the front door. Quickly assessing the situation, Flit flies across the room and taps YW on her head while casting Death Touch. YW cries out in excruciating pain, leading to Intrinsius kicking in the front door and yelling &amp;quot;Flit did you scream?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
YW immediately moves to engage Intrinsius, flinging magical thorns at him, which he dodges. Intrinsius fast-draws his katana and slashes at YW hitting and doing some damage.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3747</id>
		<title>Sapphire:Sessions:20190601</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3747"/>
		<updated>2019-06-09T22:47:35Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jax disappears into the shadows. &lt;br /&gt;
&lt;br /&gt;
Intrinsius senses a &amp;quot;tingle&amp;quot; that an &amp;quot;important/weird&amp;quot; event is coming, and his services will be needed.&lt;br /&gt;
&lt;br /&gt;
Shawna suddenly feels that &amp;quot;a person who rides in the arms of Delsa&amp;quot; needs her help imminently; two people are approaching that will be of benefit to the group&#039;s quest. Shawna abruptly stands and tells the group that they need to ride immediately into the forest north-northwest of Levin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young man flees through the darkness, wary though there is as yet no sign of pursuit. In the distance, something glows magically, and he quietly works his way toward the light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With his royal kinfolk getting on his case, and feeling picked on more than usual, on impulse the ellyl flies away. After a time he notices that the mana level is high, and he catches sight of a young man moving through the forest toward something glowing. Staying several yards back and above the young man, the ellyl trails him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of the corner of one eye, the young man notices a small bird following him. The ellyl, knowing he&#039;s been seen, circles off to the left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Both of them see a fine net of shining threads suspended between two oak trees. Standing below is a tall, handsome human male wearing wizard&#039;s robes and a cocked leather cap. His arms are spread wide. Arrayed behind him in a line are five large cats -- tigers. The wizard is speaking in an unknown language. The ellyl gains altitude, and the young man sneaks toward one of the cats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard stops speaking, lowers his hands, and says in grandiose tones, &amp;quot;That&#039;ll work. He will appreciate me coming to aid him and his mission!&amp;quot; He continues on in this vein for some time. A black swirl forms and cirles his right hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly all the normal night sounds cease. The young man freezes in place. The ellyl hears in the ultra registers a melodic sound; he resists its lulling effect. He guesses that it&#039;s a spell to quiet animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the wizard&#039;s right hand emerges mist that spreads quickly over a large area. The ellyl flies above the mist which reaches 30&#039; high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard speaks again. &amp;quot;Why are you intruding on me in my task?&amp;quot; The young man moves forward. &amp;quot;My name is Kieran. I&#039;m just looking for a place to go to. I don&#039;t know what happened. Who are you?&amp;quot; The wizard announces, &amp;quot;I am Alfrid the Magnificent! [The ellyl mutters inaudibly, &amp;quot;Suuure you are.&amp;quot;] I wish to assist the Lord of Chaos!&amp;quot; Kieran: &amp;quot;I&#039;m sorry, I can&#039;t help you.&amp;quot; Alfrid, sardonically: &amp;quot;That&#039;s too sad.&amp;quot; Kieran: &amp;quot;Why is that?&amp;quot; [The ellyl thinks, &amp;quot;Run, you fool!&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of the cats has been sniffing at Kieran and evidently likes his scent. Kieran senses that the animal doesn&#039;t like Alfrid. Kieran commands the tiger to &amp;quot;rush Alfrid the Magnificent&amp;quot; and as the tiger bounds forward, Kieran turns to run. &amp;quot;Coward,&amp;quot; mutters the ellyl and flies down behind the tiger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran tries to run through the mist, which is apparently only a yard thick, but touching it causes him unbearable electrical pain. Looking around wildly, he sees no way out except the net, which he suddenly realizes is a portal, now twelve yards away from him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alfrid stands staring at the approaching tiger and ellyl. With his left hand Alfrid slaps at the tiger&#039;s head and misses. The tiger swipes its paw and strikes Alfrid. The ellyl bounces off of Alfrid&#039;s head, casting &#039;&#039;Death Touch&#039;&#039;. Alfrid staggers and falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran stops just before he would have entered the portal. The ellyl alights on the tiger&#039;s back as the beast rips out Alfrid&#039;s throat. Proudly, the tiger &#039;smiles&#039; at Kieran and trots docilely over to him. Kieran reaches out and pets the tiger, then asks the tiny winged humanoid, &amp;quot;What are you?&amp;quot; &amp;quot;Ellylon.&amp;quot; Kieran: &amp;quot;You&#039;re not what I expected.&amp;quot; Ellyl: &amp;quot;That&#039;s what dad said.&amp;quot; Kieran: &amp;quot;Why are you following me?&amp;quot; Ellyl: &amp;quot;I was coming to the light. I&#039;m the sovereign of the local lands, by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ellyl looks suddenly around. &amp;quot;At least three large beasts are approaching. Bear-cats. Others as well. And I hear wings. It&#039;s time to leave.&amp;quot; Kieran: &amp;quot;I&#039;m following you.&amp;quot; The tiger with the ellyl on its back passes into the portal. Kieran beckons to another tiger to follow him, then goes through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shawna shouts, &amp;quot;Open the gate!&amp;quot; The half-asleep guard momentarily considers challenging the group, but hauls the wooden gate aside. Less than an eighth of a mile into the forest they come across a clearing containing a glowing weblike structure, 12&#039; high by 15&#039; wide. Suddenly a tiger, its mouth and jaws bloodied, bounds from out the middle of the web. Perched atop the beast is a purple-haired ellyl, 5 1/2 inches tall with large butterfly wings. The tiger turns back to face the portal, and a young male human runs through, followed by another tiger. The lad stands nearly six feet tall, has bronze skin, brown hair, and green eyes. Slung on his back are a ragged backpack, a bow, and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Seeing the array of mounted, armored people, Kieran raises his hands and calls out, &amp;quot;I mean no harm! I am being pursued!&amp;quot; The elven woman, sparing him only a glance, shouts &amp;quot;Move aside!&amp;quot; Two large beasts -- bear-cats -- emerge from the portal. Kieran tries to calm them, but they are more monster than animal. Chalker dismounts, draws Dink-Dink, and smites BC1. Shawna readies her sword, and Intrinsius hurls a &#039;&#039;Fireball&#039;&#039; at BC2.&lt;br /&gt;
&lt;br /&gt;
The ellyl flies up beside Shawna. Chalker swings again and BC1 dodges. Swiftly readying his bow, Kieran fires, striking BC1 in the vitals. Intrinsius fast-draws his katana and it flies out of his hand and thunks into a tree trunk, so he draws the longsword kept on his back and swings at BC2, which dodges. BC1 attacks Chalker but misses, and BC2 swipes at Intrinsius who parries, damaging the beast&#039;s claws. Jeb and Danel fire their bows, and one of their arrows strikes BC2. Alastor hurls a knife right into BC2&#039;s eye, and Cal puts an arrow into BC1&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
Intrinsius strikes BC2 in the vitals, killing the bear-cat. Chalker cuts BC1 in the neck and it collapses.&lt;br /&gt;
&lt;br /&gt;
The portal closes and Shawna starts casting a spell. Chalker and Intrinsius begin questioning Kieran and the ellyl, whose name is Flit. Kieran says he had approached a light in the forest, as &amp;quot;it was better than heading toward darkness.&amp;quot; His people worship The Almighty and are believe that the First Chosen are false gods. Kieran&#039;s father is the leader of their enclave; &amp;quot;The Almighty speaks to him. We listen to father and pray to The Almighty.&amp;quot; Kieran was to have been made a Brother on his eighteenth birthday, which is tomorrow. But for some time he has been having disturbing dreams, culminating in a nightmare in which he lay in his bed paralyzed, the walls closing in on him, and his father looming over him. &amp;quot;I couldn&#039;t yell or pray.&amp;quot; Kieran awakened, trembling with anxiety, and thought to consult with his father. But when he came upon his father, &amp;quot;the vision was real.&amp;quot; His father rose up draped in shadows, bloodlust in his eyes, and lashed out at Kieran. Kieran ran away. He had thought to spend the night in the forest to pray and clear his soul, but then he found the portal.&lt;br /&gt;
&lt;br /&gt;
Flit says relatively little about himself, although he concurs when Kieran calls him &amp;quot;sovereign of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chalker&#039;s &#039;&#039;Aura Sight&#039;&#039; - Kieran: Good person, gullible, devout, Magery 1, not touched by a demon or the First Chosen. Flit: bright aura, high Magery, mana source, good at heart.&lt;br /&gt;
&lt;br /&gt;
Shawna tells Kieran and Flit that they have been teleported thousands of miles away from their homes and the group has no immediate way to send them back. Kieran asks to stay with the group, and Flit avers that he&#039;s in no particular hurry to go home.&lt;br /&gt;
&lt;br /&gt;
At Flit&#039;s suggestion, he, Cal, and Danel go to a nearby farm to obtain food for the two tigers. The farmer offers up four chickens that have stopped laying and a scrawny piglet for 3sp. Flit gets him to include a dozen eggs.&lt;br /&gt;
&lt;br /&gt;
The group has a small celebration for Kieran&#039;s coming-of-age day.&lt;br /&gt;
&lt;br /&gt;
Kieran casts a &#039;&#039;Watchdog&#039;&#039; spell and his watch is undisturbed. On second watch, Chalker, Flit, and Danel observe that the squirrels are behaving oddly. Chalker guesses that they are being ridden by a mage who is jumping from one to another. Chalker wakes Shawna. Kieran opens his eyes just as Chalker is coming to wake him.&lt;br /&gt;
&lt;br /&gt;
Flit leads Shawna to a squirrel, saying, &amp;quot;Either that squirrel goes back to normal or the tiger eats it.&amp;quot; The mage riding the squirrel attempts to control Shawna, who becomes aware that the mage is in a temple in Levin. The squirrel is killed and the others scatter. Flit takes the dead squirrel to one of the tigers.&lt;br /&gt;
&lt;br /&gt;
The group decides they must return to Levin immediately. Chalker pulls open the gate. At the temple of Assaraah, a prominent two-story building, Chalker opens the front door. In a building across from the temple the windows seem to &amp;quot;blink&amp;quot; at Intrinsius, who tells Flit and they head that way. Flit picks up a pebble and taps at a window.&lt;br /&gt;
&lt;br /&gt;
Chalker strides directly to the altar. Shawna walks in and commands, &amp;quot;Stop hiding.&amp;quot; Camouflaged against a wall is a robed man. Chalker senses that he has a belt knife, a coin in a pouch, an iron rod on his back, and a mass metal resembling dark mithril in his chest. Chalker: &amp;quot;What&#039;s that in your chest?&amp;quot; Mage: &amp;quot;A token of the crafter&#039;s admiration.&amp;quot; Kieran feels the mage trying to influence his mind. Chalker murmurs to Shawna about the dark minthril. Mage&#039;s aura: &amp;quot;a bad man,&amp;quot; powerful mage, observant, agitated, fatalistic.&lt;br /&gt;
&lt;br /&gt;
Mage: &amp;quot;I&#039;m the bait for the whole catalyst group. If even one of you survives, my lord will be unhappy.&amp;quot; Shawna retorts, &amp;quot;Well, then, trip the trap!&amp;quot; and slugs Mage in the jaw, followed by a punch to the nose. Mage suddenly doubles in size (now 11&#039; tall) and everything on him doubles accordingly, including the iron rod which he grasps in his right fist. Chalker pulls on the rod with his TK and feels something &#039;assessing&#039; him; he strikes at Mage with the (sixteen-pound) rod and Mage dodges. With his quarterstaff, Kieran strikes the back of Mage&#039;s knee (damage blunted by Mage&#039;s tough skin).&lt;br /&gt;
&lt;br /&gt;
Shawna fast-draws her sword and strikes Mage in the vitals. Mage punches at Chalker, who dodges. Chalker fast-draws Magekiller, steps forward, stabs Mage, and utters, &amp;quot;One Less Mage.&amp;quot; Lightning courses through Mage&#039;s form and he falls away from the wall.&lt;br /&gt;
&lt;br /&gt;
The iron rod begins glowing and Chalker resists the spell being &amp;quot;walked up&amp;quot; his connection. He senses that behind the spell is no human mind, that the spell was &amp;quot;programmed&amp;quot; into the rod. Mage&#039;s body crashes to the floor. The rod blurs, turns gaseous, and seems to flow up over Mage&#039;s fist. Chalker chops off Mage&#039;s hand but the rod continues to flow up the arm. Shawna severs the arm from the shoulder. Chalker has maintained his hold on the rod as it appears to turn into vapor; he snatches it out of the severed hand and moves it toward the door, intoning &amp;quot;Yay, Shawna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kieran&#039;s special senses warn of increasing danger. &amp;quot;Something&#039;s happening...&amp;quot; The dark mithril suddenly pops out of Mage&#039;s chest, flies across to the altar, and seems to stick to it. Kieran asks, &amp;quot;What do I do?&amp;quot; Chalker advises, &amp;quot;Run!&amp;quot; and Kieran rushes out the back door (where he senses less danger). Shawna throws lightning at the wooden altar, which the dark mithril tries to absorb. Shawna heads out the door after the rod. Chalker tries to pull the dark mithril off of the altar, but it doesn&#039;t budge.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, across the way, something moves gleefully into Flit&#039;s mind; he flies up to the roof. Smoke rises from the chimney. He flies down it.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the chimney Flit emerges from the smoke into a small room. He quickly scans the room and finds two witches staring out the window. On the left stands an Old Witch (OW) with a younger witch (YW) on the right close to the front door. Quickly assessing the situation, Flit flies across the room and taps YW on her head while casting Death Touch. YW cries out in excruciating pain, leading to Intrinsius kicking in the front door and yelling &amp;quot;Flit did you scream?&amp;quot;.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3746</id>
		<title>Sapphire:Sessions:20190601</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3746"/>
		<updated>2019-06-09T22:45:57Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jax disappears into the shadows. &lt;br /&gt;
&lt;br /&gt;
Intrinsius senses a &amp;quot;tingle&amp;quot; that an &amp;quot;important/weird&amp;quot; event is coming, and his services will be needed.&lt;br /&gt;
&lt;br /&gt;
Shawna suddenly feels that &amp;quot;a person who rides in the arms of Delsa&amp;quot; needs her help imminently; two people are approaching that will be of benefit to the group&#039;s quest. Shawna abruptly stands and tells the group that they need to ride immediately into the forest north-northwest of Levin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young man flees through the darkness, wary though there is as yet no sign of pursuit. In the distance, something glows magically, and he quietly works his way toward the light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With his royal kinfolk getting on his case, and feeling picked on more than usual, on impulse the ellyl flies away. After a time he notices that the mana level is high, and he catches sight of a young man moving through the forest toward something glowing. Staying several yards back and above the young man, the ellyl trails him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of the corner of one eye, the young man notices a small bird following him. The ellyl, knowing he&#039;s been seen, circles off to the left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Both of them see a fine net of shining threads suspended between two oak trees. Standing below is a tall, handsome human male wearing wizard&#039;s robes and a cocked leather cap. His arms are spread wide. Arrayed behind him in a line are five large cats -- tigers. The wizard is speaking in an unknown language. The ellyl gains altitude, and the young man sneaks toward one of the cats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard stops speaking, lowers his hands, and says in grandiose tones, &amp;quot;That&#039;ll work. He will appreciate me coming to aid him and his mission!&amp;quot; He continues on in this vein for some time. A black swirl forms and cirles his right hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly all the normal night sounds cease. The young man freezes in place. The ellyl hears in the ultra registers a melodic sound; he resists its lulling effect. He guesses that it&#039;s a spell to quiet animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the wizard&#039;s right hand emerges mist that spreads quickly over a large area. The ellyl flies above the mist which reaches 30&#039; high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard speaks again. &amp;quot;Why are you intruding on me in my task?&amp;quot; The young man moves forward. &amp;quot;My name is Kieran. I&#039;m just looking for a place to go to. I don&#039;t know what happened. Who are you?&amp;quot; The wizard announces, &amp;quot;I am Alfrid the Magnificent! [The ellyl mutters inaudibly, &amp;quot;Suuure you are.&amp;quot;] I wish to assist the Lord of Chaos!&amp;quot; Kieran: &amp;quot;I&#039;m sorry, I can&#039;t help you.&amp;quot; Alfrid, sardonically: &amp;quot;That&#039;s too sad.&amp;quot; Kieran: &amp;quot;Why is that?&amp;quot; [The ellyl thinks, &amp;quot;Run, you fool!&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of the cats has been sniffing at Kieran and evidently likes his scent. Kieran senses that the animal doesn&#039;t like Alfrid. Kieran commands the tiger to &amp;quot;rush Alfrid the Magnificent&amp;quot; and as the tiger bounds forward, Kieran turns to run. &amp;quot;Coward,&amp;quot; mutters the ellyl and flies down behind the tiger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran tries to run through the mist, which is apparently only a yard thick, but touching it causes him unbearable electrical pain. Looking around wildly, he sees no way out except the net, which he suddenly realizes is a portal, now twelve yards away from him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alfrid stands staring at the approaching tiger and ellyl. With his left hand Alfrid slaps at the tiger&#039;s head and misses. The tiger swipes its paw and strikes Alfrid. The ellyl bounces off of Alfrid&#039;s head, casting &#039;&#039;Death Touch&#039;&#039;. Alfrid staggers and falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran stops just before he would have entered the portal. The ellyl alights on the tiger&#039;s back as the beast rips out Alfrid&#039;s throat. Proudly, the tiger &#039;smiles&#039; at Kieran and trots docilely over to him. Kieran reaches out and pets the tiger, then asks the tiny winged humanoid, &amp;quot;What are you?&amp;quot; &amp;quot;Ellylon.&amp;quot; Kieran: &amp;quot;You&#039;re not what I expected.&amp;quot; Ellyl: &amp;quot;That&#039;s what dad said.&amp;quot; Kieran: &amp;quot;Why are you following me?&amp;quot; Ellyl: &amp;quot;I was coming to the light. I&#039;m the sovereign of the local lands, by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ellyl looks suddenly around. &amp;quot;At least three large beasts are approaching. Bear-cats. Others as well. And I hear wings. It&#039;s time to leave.&amp;quot; Kieran: &amp;quot;I&#039;m following you.&amp;quot; The tiger with the ellyl on its back passes into the portal. Kieran beckons to another tiger to follow him, then goes through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shawna shouts, &amp;quot;Open the gate!&amp;quot; The half-asleep guard momentarily considers challenging the group, but hauls the wooden gate aside. Less than an eighth of a mile into the forest they come across a clearing containing a glowing weblike structure, 12&#039; high by 15&#039; wide. Suddenly a tiger, its mouth and jaws bloodied, bounds from out the middle of the web. Perched atop the beast is a purple-haired ellyl, 5 1/2 inches tall with large butterfly wings. The tiger turns back to face the portal, and a young male human runs through, followed by another tiger. The lad stands nearly six feet tall, has bronze skin, brown hair, and green eyes. Slung on his back are a ragged backpack, a bow, and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Seeing the array of mounted, armored people, Kieran raises his hands and calls out, &amp;quot;I mean no harm! I am being pursued!&amp;quot; The elven woman, sparing him only a glance, shouts &amp;quot;Move aside!&amp;quot; Two large beasts -- bear-cats -- emerge from the portal. Kieran tries to calm them, but they are more monster than animal. Chalker dismounts, draws Dink-Dink, and smites BC1. Shawna readies her sword, and Intrinsius hurls a &#039;&#039;Fireball&#039;&#039; at BC2.&lt;br /&gt;
&lt;br /&gt;
The ellyl flies up beside Shawna. Chalker swings again and BC1 dodges. Swiftly readying his bow, Kieran fires, striking BC1 in the vitals. Intrinsius fast-draws his katana and it flies out of his hand and thunks into a tree trunk, so he draws the longsword kept on his back and swings at BC2, which dodges. BC1 attacks Chalker but misses, and BC2 swipes at Intrinsius who parries, damaging the beast&#039;s claws. Jeb and Danel fire their bows, and one of their arrows strikes BC2. Alastor hurls a knife right into BC2&#039;s eye, and Cal puts an arrow into BC1&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
Intrinsius strikes BC2 in the vitals, killing the bear-cat. Chalker cuts BC1 in the neck and it collapses.&lt;br /&gt;
&lt;br /&gt;
The portal closes and Shawna starts casting a spell. Chalker and Intrinsius begin questioning Kieran and the ellyl, whose name is Flit. Kieran says he had approached a light in the forest, as &amp;quot;it was better than heading toward darkness.&amp;quot; His people worship The Almighty and are believe that the First Chosen are false gods. Kieran&#039;s father is the leader of their enclave; &amp;quot;The Almighty speaks to him. We listen to father and pray to The Almighty.&amp;quot; Kieran was to have been made a Brother on his eighteenth birthday, which is tomorrow. But for some time he has been having disturbing dreams, culminating in a nightmare in which he lay in his bed paralyzed, the walls closing in on him, and his father looming over him. &amp;quot;I couldn&#039;t yell or pray.&amp;quot; Kieran awakened, trembling with anxiety, and thought to consult with his father. But when he came upon his father, &amp;quot;the vision was real.&amp;quot; His father rose up draped in shadows, bloodlust in his eyes, and lashed out at Kieran. Kieran ran away. He had thought to spend the night in the forest to pray and clear his soul, but then he found the portal.&lt;br /&gt;
&lt;br /&gt;
Flit says relatively little about himself, although he concurs when Kieran calls him &amp;quot;sovereign of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chalker&#039;s &#039;&#039;Aura Sight&#039;&#039; - Kieran: Good person, gullible, devout, Magery 1, not touched by a demon or the First Chosen. Flit: bright aura, high Magery, mana source, good at heart.&lt;br /&gt;
&lt;br /&gt;
Shawna tells Kieran and Flit that they have been teleported thousands of miles away from their homes and the group has no immediate way to send them back. Kieran asks to stay with the group, and Flit avers that he&#039;s in no particular hurry to go home.&lt;br /&gt;
&lt;br /&gt;
At Flit&#039;s suggestion, he, Cal, and Danel go to a nearby farm to obtain food for the two tigers. The farmer offers up four chickens that have stopped laying and a scrawny piglet for 3sp. Flit gets him to include a dozen eggs.&lt;br /&gt;
&lt;br /&gt;
The group has a small celebration for Kieran&#039;s coming-of-age day.&lt;br /&gt;
&lt;br /&gt;
Kieran casts a &#039;&#039;Watchdog&#039;&#039; spell and his watch is undisturbed. On second watch, Chalker, Flit, and Danel observe that the squirrels are behaving oddly. Chalker guesses that they are being ridden by a mage who is jumping from one to another. Chalker wakes Shawna. Kieran opens his eyes just as Chalker is coming to wake him.&lt;br /&gt;
&lt;br /&gt;
Flit leads Shawna to a squirrel, saying, &amp;quot;Either that squirrel goes back to normal or the tiger eats it.&amp;quot; The mage riding the squirrel attempts to control Shawna, who becomes aware that the mage is in a temple in Levin. The squirrel is killed and the others scatter. Flit takes the dead squirrel to one of the tigers.&lt;br /&gt;
&lt;br /&gt;
The group decides they must return to Levin immediately. Chalker pulls open the gate. At the temple of Assaraah, a prominent two-story building, Chalker opens the front door. In a building across from the temple the windows seem to &amp;quot;blink&amp;quot; at Intrinsius, who tells Flit and they head that way. Flit picks up a pebble and taps at a window.&lt;br /&gt;
&lt;br /&gt;
Chalker strides directly to the altar. Shawna walks in and commands, &amp;quot;Stop hiding.&amp;quot; Camouflaged against a wall is a robed man. Chalker senses that he has a belt knife, a coin in a pouch, an iron rod on his back, and a mass metal resembling dark mithril in his chest. Chalker: &amp;quot;What&#039;s that in your chest?&amp;quot; Mage: &amp;quot;A token of the crafter&#039;s admiration.&amp;quot; Kieran feels the mage trying to influence his mind. Chalker murmurs to Shawna about the dark minthril. Mage&#039;s aura: &amp;quot;a bad man,&amp;quot; powerful mage, observant, agitated, fatalistic.&lt;br /&gt;
&lt;br /&gt;
Mage: &amp;quot;I&#039;m the bait for the whole catalyst group. If even one of you survives, my lord will be unhappy.&amp;quot; Shawna retorts, &amp;quot;Well, then, trip the trap!&amp;quot; and slugs Mage in the jaw, followed by a punch to the nose. Mage suddenly doubles in size (now 11&#039; tall) and everything on him doubles accordingly, including the iron rod which he grasps in his right fist. Chalker pulls on the rod with his TK and feels something &#039;assessing&#039; him; he strikes at Mage with the (sixteen-pound) rod and Mage dodges. With his quarterstaff, Kieran strikes the back of Mage&#039;s knee (damage blunted by Mage&#039;s tough skin).&lt;br /&gt;
&lt;br /&gt;
Shawna fast-draws her sword and strikes Mage in the vitals. Mage punches at Chalker, who dodges. Chalker fast-draws Magekiller, steps forward, stabs Mage, and utters, &amp;quot;One Less Mage.&amp;quot; Lightning courses through Mage&#039;s form and he falls away from the wall.&lt;br /&gt;
&lt;br /&gt;
The iron rod begins glowing and Chalker resists the spell being &amp;quot;walked up&amp;quot; his connection. He senses that behind the spell is no human mind, that the spell was &amp;quot;programmed&amp;quot; into the rod. Mage&#039;s body crashes to the floor. The rod blurs, turns gaseous, and seems to flow up over Mage&#039;s fist. Chalker chops off Mage&#039;s hand but the rod continues to flow up the arm. Shawna severs the arm from the shoulder. Chalker has maintained his hold on the rod as it appears to turn into vapor; he snatches it out of the severed hand and moves it toward the door, intoning &amp;quot;Yay, Shawna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kieran&#039;s special senses warn of increasing danger. &amp;quot;Something&#039;s happening...&amp;quot; The dark mithril suddenly pops out of Mage&#039;s chest, flies across to the altar, and seems to stick to it. Kieran asks, &amp;quot;What do I do?&amp;quot; Chalker advises, &amp;quot;Run!&amp;quot; and Kieran rushes out the back door (where he senses less danger). Shawna throws lightning at the wooden altar, which the dark mithril tries to absorb. Shawna heads out the door after the rod. Chalker tries to pull the dark mithril off of the altar, but it doesn&#039;t budge.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, across the way, something moves gleefully into Flit&#039;s mind; he flies up to the roof. Smoke rises from the chimney. He flies down it.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the chimney Flit emerges from the smoke into a small room. He quickly scans the room and finds two witches staring out the window. On the left stands an Old Witch (OW) with a younger witch (YW) on the right close to the front door. Quickly assessing the situation, Flit flies across the room and taps YW on her head while casting Death Touch.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3745</id>
		<title>Sapphire:Sessions:20190601</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3745"/>
		<updated>2019-06-09T22:45:38Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jax disappears into the shadows. &lt;br /&gt;
&lt;br /&gt;
Intrinsius senses a &amp;quot;tingle&amp;quot; that an &amp;quot;important/weird&amp;quot; event is coming, and his services will be needed.&lt;br /&gt;
&lt;br /&gt;
Shawna suddenly feels that &amp;quot;a person who rides in the arms of Delsa&amp;quot; needs her help imminently; two people are approaching that will be of benefit to the group&#039;s quest. Shawna abruptly stands and tells the group that they need to ride immediately into the forest north-northwest of Levin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young man flees through the darkness, wary though there is as yet no sign of pursuit. In the distance, something glows magically, and he quietly works his way toward the light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With his royal kinfolk getting on his case, and feeling picked on more than usual, on impulse the ellyl flies away. After a time he notices that the mana level is high, and he catches sight of a young man moving through the forest toward something glowing. Staying several yards back and above the young man, the ellyl trails him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of the corner of one eye, the young man notices a small bird following him. The ellyl, knowing he&#039;s been seen, circles off to the left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Both of them see a fine net of shining threads suspended between two oak trees. Standing below is a tall, handsome human male wearing wizard&#039;s robes and a cocked leather cap. His arms are spread wide. Arrayed behind him in a line are five large cats -- tigers. The wizard is speaking in an unknown language. The ellyl gains altitude, and the young man sneaks toward one of the cats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard stops speaking, lowers his hands, and says in grandiose tones, &amp;quot;That&#039;ll work. He will appreciate me coming to aid him and his mission!&amp;quot; He continues on in this vein for some time. A black swirl forms and cirles his right hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly all the normal night sounds cease. The young man freezes in place. The ellyl hears in the ultra registers a melodic sound; he resists its lulling effect. He guesses that it&#039;s a spell to quiet animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the wizard&#039;s right hand emerges mist that spreads quickly over a large area. The ellyl flies above the mist which reaches 30&#039; high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard speaks again. &amp;quot;Why are you intruding on me in my task?&amp;quot; The young man moves forward. &amp;quot;My name is Kieran. I&#039;m just looking for a place to go to. I don&#039;t know what happened. Who are you?&amp;quot; The wizard announces, &amp;quot;I am Alfrid the Magnificent! [The ellyl mutters inaudibly, &amp;quot;Suuure you are.&amp;quot;] I wish to assist the Lord of Chaos!&amp;quot; Kieran: &amp;quot;I&#039;m sorry, I can&#039;t help you.&amp;quot; Alfrid, sardonically: &amp;quot;That&#039;s too sad.&amp;quot; Kieran: &amp;quot;Why is that?&amp;quot; [The ellyl thinks, &amp;quot;Run, you fool!&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of the cats has been sniffing at Kieran and evidently likes his scent. Kieran senses that the animal doesn&#039;t like Alfrid. Kieran commands the tiger to &amp;quot;rush Alfrid the Magnificent&amp;quot; and as the tiger bounds forward, Kieran turns to run. &amp;quot;Coward,&amp;quot; mutters the ellyl and flies down behind the tiger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran tries to run through the mist, which is apparently only a yard thick, but touching it causes him unbearable electrical pain. Looking around wildly, he sees no way out except the net, which he suddenly realizes is a portal, now twelve yards away from him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alfrid stands staring at the approaching tiger and ellyl. With his left hand Alfrid slaps at the tiger&#039;s head and misses. The tiger swipes its paw and strikes Alfrid. The ellyl bounces off of Alfrid&#039;s head, casting &#039;&#039;Death Touch&#039;&#039;. Alfrid staggers and falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran stops just before he would have entered the portal. The ellyl alights on the tiger&#039;s back as the beast rips out Alfrid&#039;s throat. Proudly, the tiger &#039;smiles&#039; at Kieran and trots docilely over to him. Kieran reaches out and pets the tiger, then asks the tiny winged humanoid, &amp;quot;What are you?&amp;quot; &amp;quot;Ellylon.&amp;quot; Kieran: &amp;quot;You&#039;re not what I expected.&amp;quot; Ellyl: &amp;quot;That&#039;s what dad said.&amp;quot; Kieran: &amp;quot;Why are you following me?&amp;quot; Ellyl: &amp;quot;I was coming to the light. I&#039;m the sovereign of the local lands, by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ellyl looks suddenly around. &amp;quot;At least three large beasts are approaching. Bear-cats. Others as well. And I hear wings. It&#039;s time to leave.&amp;quot; Kieran: &amp;quot;I&#039;m following you.&amp;quot; The tiger with the ellyl on its back passes into the portal. Kieran beckons to another tiger to follow him, then goes through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shawna shouts, &amp;quot;Open the gate!&amp;quot; The half-asleep guard momentarily considers challenging the group, but hauls the wooden gate aside. Less than an eighth of a mile into the forest they come across a clearing containing a glowing weblike structure, 12&#039; high by 15&#039; wide. Suddenly a tiger, its mouth and jaws bloodied, bounds from out the middle of the web. Perched atop the beast is a purple-haired ellyl, 5 1/2 inches tall with large butterfly wings. The tiger turns back to face the portal, and a young male human runs through, followed by another tiger. The lad stands nearly six feet tall, has bronze skin, brown hair, and green eyes. Slung on his back are a ragged backpack, a bow, and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Seeing the array of mounted, armored people, Kieran raises his hands and calls out, &amp;quot;I mean no harm! I am being pursued!&amp;quot; The elven woman, sparing him only a glance, shouts &amp;quot;Move aside!&amp;quot; Two large beasts -- bear-cats -- emerge from the portal. Kieran tries to calm them, but they are more monster than animal. Chalker dismounts, draws Dink-Dink, and smites BC1. Shawna readies her sword, and Intrinsius hurls a &#039;&#039;Fireball&#039;&#039; at BC2.&lt;br /&gt;
&lt;br /&gt;
The ellyl flies up beside Shawna. Chalker swings again and BC1 dodges. Swiftly readying his bow, Kieran fires, striking BC1 in the vitals. Intrinsius fast-draws his katana and it flies out of his hand and thunks into a tree trunk, so he draws the longsword kept on his back and swings at BC2, which dodges. BC1 attacks Chalker but misses, and BC2 swipes at Intrinsius who parries, damaging the beast&#039;s claws. Jeb and Danel fire their bows, and one of their arrows strikes BC2. Alastor hurls a knife right into BC2&#039;s eye, and Cal puts an arrow into BC1&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
Intrinsius strikes BC2 in the vitals, killing the bear-cat. Chalker cuts BC1 in the neck and it collapses.&lt;br /&gt;
&lt;br /&gt;
The portal closes and Shawna starts casting a spell. Chalker and Intrinsius begin questioning Kieran and the ellyl, whose name is Flit. Kieran says he had approached a light in the forest, as &amp;quot;it was better than heading toward darkness.&amp;quot; His people worship The Almighty and are believe that the First Chosen are false gods. Kieran&#039;s father is the leader of their enclave; &amp;quot;The Almighty speaks to him. We listen to father and pray to The Almighty.&amp;quot; Kieran was to have been made a Brother on his eighteenth birthday, which is tomorrow. But for some time he has been having disturbing dreams, culminating in a nightmare in which he lay in his bed paralyzed, the walls closing in on him, and his father looming over him. &amp;quot;I couldn&#039;t yell or pray.&amp;quot; Kieran awakened, trembling with anxiety, and thought to consult with his father. But when he came upon his father, &amp;quot;the vision was real.&amp;quot; His father rose up draped in shadows, bloodlust in his eyes, and lashed out at Kieran. Kieran ran away. He had thought to spend the night in the forest to pray and clear his soul, but then he found the portal.&lt;br /&gt;
&lt;br /&gt;
Flit says relatively little about himself, although he concurs when Kieran calls him &amp;quot;sovereign of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chalker&#039;s &#039;&#039;Aura Sight&#039;&#039; - Kieran: Good person, gullible, devout, Magery 1, not touched by a demon or the First Chosen. Flit: bright aura, high Magery, mana source, good at heart.&lt;br /&gt;
&lt;br /&gt;
Shawna tells Kieran and Flit that they have been teleported thousands of miles away from their homes and the group has no immediate way to send them back. Kieran asks to stay with the group, and Flit avers that he&#039;s in no particular hurry to go home.&lt;br /&gt;
&lt;br /&gt;
At Flit&#039;s suggestion, he, Cal, and Danel go to a nearby farm to obtain food for the two tigers. The farmer offers up four chickens that have stopped laying and a scrawny piglet for 3sp. Flit gets him to include a dozen eggs.&lt;br /&gt;
&lt;br /&gt;
The group has a small celebration for Kieran&#039;s coming-of-age day.&lt;br /&gt;
&lt;br /&gt;
Kieran casts a &#039;&#039;Watchdog&#039;&#039; spell and his watch is undisturbed. On second watch, Chalker, Flit, and Danel observe that the squirrels are behaving oddly. Chalker guesses that they are being ridden by a mage who is jumping from one to another. Chalker wakes Shawna. Kieran opens his eyes just as Chalker is coming to wake him.&lt;br /&gt;
&lt;br /&gt;
Flit leads Shawna to a squirrel, saying, &amp;quot;Either that squirrel goes back to normal or the tiger eats it.&amp;quot; The mage riding the squirrel attempts to control Shawna, who becomes aware that the mage is in a temple in Levin. The squirrel is killed and the others scatter. Flit takes the dead squirrel to one of the tigers.&lt;br /&gt;
&lt;br /&gt;
The group decides they must return to Levin immediately. Chalker pulls open the gate. At the temple of Assaraah, a prominent two-story building, Chalker opens the front door. In a building across from the temple the windows seem to &amp;quot;blink&amp;quot; at Intrinsius, who tells Flit and they head that way. Flit picks up a pebble and taps at a window.&lt;br /&gt;
&lt;br /&gt;
Chalker strides directly to the altar. Shawna walks in and commands, &amp;quot;Stop hiding.&amp;quot; Camouflaged against a wall is a robed man. Chalker senses that he has a belt knife, a coin in a pouch, an iron rod on his back, and a mass metal resembling dark mithril in his chest. Chalker: &amp;quot;What&#039;s that in your chest?&amp;quot; Mage: &amp;quot;A token of the crafter&#039;s admiration.&amp;quot; Kieran feels the mage trying to influence his mind. Chalker murmurs to Shawna about the dark minthril. Mage&#039;s aura: &amp;quot;a bad man,&amp;quot; powerful mage, observant, agitated, fatalistic.&lt;br /&gt;
&lt;br /&gt;
Mage: &amp;quot;I&#039;m the bait for the whole catalyst group. If even one of you survives, my lord will be unhappy.&amp;quot; Shawna retorts, &amp;quot;Well, then, trip the trap!&amp;quot; and slugs Mage in the jaw, followed by a punch to the nose. Mage suddenly doubles in size (now 11&#039; tall) and everything on him doubles accordingly, including the iron rod which he grasps in his right fist. Chalker pulls on the rod with his TK and feels something &#039;assessing&#039; him; he strikes at Mage with the (sixteen-pound) rod and Mage dodges. With his quarterstaff, Kieran strikes the back of Mage&#039;s knee (damage blunted by Mage&#039;s tough skin).&lt;br /&gt;
&lt;br /&gt;
Shawna fast-draws her sword and strikes Mage in the vitals. Mage punches at Chalker, who dodges. Chalker fast-draws Magekiller, steps forward, stabs Mage, and utters, &amp;quot;One Less Mage.&amp;quot; Lightning courses through Mage&#039;s form and he falls away from the wall.&lt;br /&gt;
&lt;br /&gt;
The iron rod begins glowing and Chalker resists the spell being &amp;quot;walked up&amp;quot; his connection. He senses that behind the spell is no human mind, that the spell was &amp;quot;programmed&amp;quot; into the rod. Mage&#039;s body crashes to the floor. The rod blurs, turns gaseous, and seems to flow up over Mage&#039;s fist. Chalker chops off Mage&#039;s hand but the rod continues to flow up the arm. Shawna severs the arm from the shoulder. Chalker has maintained his hold on the rod as it appears to turn into vapor; he snatches it out of the severed hand and moves it toward the door, intoning &amp;quot;Yay, Shawna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kieran&#039;s special senses warn of increasing danger. &amp;quot;Something&#039;s happening...&amp;quot; The dark mithril suddenly pops out of Mage&#039;s chest, flies across to the altar, and seems to stick to it. Kieran asks, &amp;quot;What do I do?&amp;quot; Chalker advises, &amp;quot;Run!&amp;quot; and Kieran rushes out the back door (where he senses less danger). Shawna throws lightning at the wooden altar, which the dark mithril tries to absorb. Shawna heads out the door after the rod. Chalker tries to pull the dark mithril off of the altar, but it doesn&#039;t budge.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, across the way, something moves gleefully into Flit&#039;s mind; he flies up to the roof. Smoke rises from the chimney. He flies down it.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the Chimney Flit emerges from the smoke into a small room. He quickly scans the room and finds two witches staring out the window. On the left stands an Old Witch (OW) with a younger witch (YW) on the right close to the front door. Quickly assessing the situation, Flit flies across the room and taps YW on her head while casting Death Touch.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3744</id>
		<title>Sapphire:Sessions:20190601</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Sessions:20190601&amp;diff=3744"/>
		<updated>2019-06-09T16:52:27Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jax disappears into the shadows. &lt;br /&gt;
&lt;br /&gt;
Intrinsius senses a &amp;quot;tingle&amp;quot; that an &amp;quot;important/weird&amp;quot; event is coming, and his services will be needed.&lt;br /&gt;
&lt;br /&gt;
Shawna suddenly feels that &amp;quot;a person who rides in the arms of Delsa&amp;quot; needs her help imminently; two people are approaching that will be of benefit to the group&#039;s quest. Shawna abruptly stands and tells the group that they need to ride immediately into the forest north-northwest of Levin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young man flees through the darkness, wary though there is as yet no sign of pursuit. In the distance, something glows magically, and he quietly works his way toward the light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With his royal kinfolk getting on his case, and feeling picked on more than usual, on impulse the ellyl flies away. After a time he notices that the mana level is high, and he catches sight of a young man moving through the forest toward something glowing. Staying several yards back and above the young man, the ellyl trails him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of the corner of one eye, the young man notices a small bird following him. The ellyl, knowing he&#039;s been seen, circles off to the left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Both of them see a fine net of shining threads suspended between two oak trees. Standing below is a tall, handsome human male wearing wizard&#039;s robes and a cocked leather cap. His arms are spread wide. Arrayed behind him in a line are five large cats -- tigers. The wizard is speaking in an unknown language. The ellyl gains altitude, and the young man sneaks toward one of the cats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard stops speaking, lowers his hands, and says in grandiose tones, &amp;quot;That&#039;ll work. He will appreciate me coming to aid him and his mission!&amp;quot; He continues on in this vein for some time. A black swirl forms and cirles his right hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly all the normal night sounds cease. The young man freezes in place. The ellyl hears in the ultra registers a melodic sound; he resists its lulling effect. He guesses that it&#039;s a spell to quiet animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the wizard&#039;s right hand emerges mist that spreads quickly over a large area. The ellyl flies above the mist which reaches 30&#039; high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wizard speaks again. &amp;quot;Why are you intruding on me in my task?&amp;quot; The young man moves forward. &amp;quot;My name is Kieran. I&#039;m just looking for a place to go to. I don&#039;t know what happened. Who are you?&amp;quot; The wizard announces, &amp;quot;I am Alfrid the Magnificent! [The ellyl mutters inaudibly, &amp;quot;Suuure you are.&amp;quot;] I wish to assist the Lord of Chaos!&amp;quot; Kieran: &amp;quot;I&#039;m sorry, I can&#039;t help you.&amp;quot; Alfrid, sardonically: &amp;quot;That&#039;s too sad.&amp;quot; Kieran: &amp;quot;Why is that?&amp;quot; [The ellyl thinks, &amp;quot;Run, you fool!&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of the cats has been sniffing at Kieran and evidently likes his scent. Kieran senses that the animal doesn&#039;t like Alfrid. Kieran commands the tiger to &amp;quot;rush Alfrid the Magnificent&amp;quot; and as the tiger bounds forward, Kieran turns to run. &amp;quot;Coward,&amp;quot; mutters the ellyl and flies down behind the tiger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran tries to run through the mist, which is apparently only a yard thick, but touching it causes him unbearable electrical pain. Looking around wildly, he sees no way out except the net, which he suddenly realizes is a portal, now twelve yards away from him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alfrid stands staring at the approaching tiger and ellyl. With his left hand Alfrid slaps at the tiger&#039;s head and misses. The tiger swipes its paw and strikes Alfrid. The ellyl bounces off of Alfrid&#039;s head, casting &#039;&#039;Death Touch&#039;&#039;. Alfrid staggers and falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kieran stops just before he would have entered the portal. The ellyl alights on the tiger&#039;s back as the beast rips out Alfrid&#039;s throat. Proudly, the tiger &#039;smiles&#039; at Kieran and trots docilely over to him. Kieran reaches out and pets the tiger, then asks the tiny winged humanoid, &amp;quot;What are you?&amp;quot; &amp;quot;Ellylon.&amp;quot; Kieran: &amp;quot;You&#039;re not what I expected.&amp;quot; Ellyl: &amp;quot;That&#039;s what dad said.&amp;quot; Kieran: &amp;quot;Why are you following me?&amp;quot; Ellyl: &amp;quot;I was coming to the light. I&#039;m the sovereign of the local lands, by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ellyl looks suddenly around. &amp;quot;At least three large beasts are approaching. Bear-cats. Others as well. And I hear wings. It&#039;s time to leave.&amp;quot; Kieran: &amp;quot;I&#039;m following you.&amp;quot; The tiger with the ellyl on its back passes into the portal. Kieran beckons to another tiger to follow him, then goes through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shawna shouts, &amp;quot;Open the gate!&amp;quot; The half-asleep guard momentarily considers challenging the group, but hauls the wooden gate aside. Less than an eighth of a mile into the forest they come across a clearing containing a glowing weblike structure, 12&#039; high by 15&#039; wide. Suddenly a tiger, its mouth and jaws bloodied, bounds from out the middle of the web. Perched atop the beast is a purple-haired ellyl, 5 1/2 inches tall with large butterfly wings. The tiger turns back to face the portal, and a young male human runs through, followed by another tiger. The lad stands nearly six feet tall, has bronze skin, brown hair, and green eyes. Slung on his back are a ragged backpack, a bow, and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Seeing the array of mounted, armored people, Kieran raises his hands and calls out, &amp;quot;I mean no harm! I am being pursued!&amp;quot; The elven woman, sparing him only a glance, shouts &amp;quot;Move aside!&amp;quot; Two large beasts -- bear-cats -- emerge from the portal. Kieran tries to calm them, but they are more monster than animal. Chalker dismounts, draws Dink-Dink, and smites BC1. Shawna readies her sword, and Intrinsius hurls a &#039;&#039;Fireball&#039;&#039; at BC2.&lt;br /&gt;
&lt;br /&gt;
The ellyl flies up beside Shawna. Chalker swings again and BC1 dodges. Swiftly readying his bow, Kieran fires, striking BC1 in the vitals. Intrinsius fast-draws his katana and it flies out of his hand and thunks into a tree trunk, so he draws the longsword kept on his back and swings at BC2, which dodges. BC1 attacks Chalker but misses, and BC2 swipes at Intrinsius who parries, damaging the beast&#039;s claws. Jeb and Danel fire their bows, and one of their arrows strikes BC2. Alastor hurls a knife right into BC2&#039;s eye, and Cal puts an arrow into BC1&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
Intrinsius strikes BC2 in the vitals, killing the bear-cat. Chalker cuts BC1 in the neck and it collapses.&lt;br /&gt;
&lt;br /&gt;
The portal closes and Shawna starts casting a spell. Chalker and Intrinsius begin questioning Kieran and the ellyl, whose name is Flit. Kieran says he had approached a light in the forest, as &amp;quot;it was better than heading toward darkness.&amp;quot; His people worship The Almighty and are believe that the First Chosen are false gods. Kieran&#039;s father is the leader of their enclave; &amp;quot;The Almighty speaks to him. We listen to father and pray to The Almighty.&amp;quot; Kieran was to have been made a Brother on his eighteenth birthday, which is tomorrow. But for some time he has been having disturbing dreams, culminating in a nightmare in which he lay in his bed paralyzed, the walls closing in on him, and his father looming over him. &amp;quot;I couldn&#039;t yell or pray.&amp;quot; Kieran awakened, trembling with anxiety, and thought to consult with his father. But when he came upon his father, &amp;quot;the vision was real.&amp;quot; His father rose up draped in shadows, bloodlust in his eyes, and lashed out at Kieran. Kieran ran away. He had thought to spend the night in the forest to pray and clear his soul, but then he found the portal.&lt;br /&gt;
&lt;br /&gt;
Flit says relatively little about himself, although he concurs when Kieran calls him &amp;quot;sovereign of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chalker&#039;s &#039;&#039;Aura Sight&#039;&#039; - Kieran: Good person, gullible, devout, Magery 1, not touched by a demon or the First Chosen. Flit: bright aura, high Magery, mana source, good at heart.&lt;br /&gt;
&lt;br /&gt;
Shawna tells Kieran and Flit that they have been teleported thousands of miles away from their homes and the group has no immediate way to send them back. Kieran asks to stay with the group, and Flit avers that he&#039;s in no particular hurry to go home.&lt;br /&gt;
&lt;br /&gt;
At Flit&#039;s suggestion, he, Cal, and Danel go to a nearby farm to obtain food for the two tigers. The farmer offers up four chickens that have stopped laying and a scrawny piglet for 3sp. Flit gets him to include a dozen eggs.&lt;br /&gt;
&lt;br /&gt;
The group has a small celebration for Kieran&#039;s coming-of-age day.&lt;br /&gt;
&lt;br /&gt;
Kieran casts a &#039;&#039;Watchdog&#039;&#039; spell and his watch is undisturbed. On second watch, Chalker, Flit, and Danel observe that the squirrels are behaving oddly. Chalker guesses that they are being ridden by a mage who is jumping from one to another. Chalker wakes Shawna. Kieran opens his eyes just as Chalker is coming to wake him.&lt;br /&gt;
&lt;br /&gt;
Flit leads Shawna to a squirrel, saying, &amp;quot;Either that squirrel goes back to normal or the tiger eats it.&amp;quot; The mage riding the squirrel attempts to control Shawna, who becomes aware that the mage is in a temple in Levin. The squirrel is killed and the others scatter. Flit takes the dead squirrel to one of the tigers.&lt;br /&gt;
&lt;br /&gt;
The group decides they must return to Levin immediately. Chalker pulls open the gate. At the temple of Assaraah, a prominent two-story building, Chalker opens the front door. In a building across from the temple the windows seem to &amp;quot;blink&amp;quot; at Intrinsius, who tells Flit and they head that way. Flit picks up a pebble and taps at a window.&lt;br /&gt;
&lt;br /&gt;
Chalker strides directly to the altar. Shawna walks in and commands, &amp;quot;Stop hiding.&amp;quot; Camouflaged against a wall is a robed man. Chalker senses that he has a belt knife, a coin in a pouch, an iron rod on his back, and a mass metal resembling dark mithril in his chest. Chalker: &amp;quot;What&#039;s that in your chest?&amp;quot; Mage: &amp;quot;A token of the crafter&#039;s admiration.&amp;quot; Kieran feels the mage trying to influence his mind. Chalker murmurs to Shawna about the dark minthril. Mage&#039;s aura: &amp;quot;a bad man,&amp;quot; powerful mage, observant, agitated, fatalistic.&lt;br /&gt;
&lt;br /&gt;
Mage: &amp;quot;I&#039;m the bait for the whole catalyst group. If even one of you survives, my lord will be unhappy.&amp;quot; Shawna retorts, &amp;quot;Well, then, trip the trap!&amp;quot; and slugs Mage in the jaw, followed by a punch to the nose. Mage suddenly doubles in size (now 11&#039; tall) and everything on him doubles accordingly, including the iron rod which he grasps in his right fist. Chalker pulls on the rod with his TK and feels something &#039;assessing&#039; him; he strikes at Mage with the (sixteen-pound) rod and Mage dodges. With his quarterstaff, Kieran strikes the back of Mage&#039;s knee (damage blunted by Mage&#039;s tough skin).&lt;br /&gt;
&lt;br /&gt;
Shawna fast-draws her sword and strikes Mage in the vitals. Mage punches at Chalker, who dodges. Chalker fast-draws Magekiller, steps forward, stabs Mage, and utters, &amp;quot;One Less Mage.&amp;quot; Lightning courses through Mage&#039;s form and he falls away from the wall.&lt;br /&gt;
&lt;br /&gt;
The iron rod begins glowing and Chalker resists the spell being &amp;quot;walked up&amp;quot; his connection. He senses that behind the spell is no human mind, that the spell was &amp;quot;programmed&amp;quot; into the rod. Mage&#039;s body crashes to the floor. The rod blurs, turns gaseous, and seems to flow up over Mage&#039;s fist. Chalker chops off Mage&#039;s hand but the rod continues to flow up the arm. Shawna severs the arm from the shoulder. Chalker has maintained his hold on the rod as it appears to turn into vapor; he snatches it out of the severed hand and moves it toward the door, intoning &amp;quot;Yay, Shawna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kieran&#039;s special senses warn of increasing danger. &amp;quot;Something&#039;s happening...&amp;quot; The dark mithril suddenly pops out of Mage&#039;s chest, flies across to the altar, and seems to stick to it. Kieran asks, &amp;quot;What do I do?&amp;quot; Chalker advises, &amp;quot;Run!&amp;quot; and Kieran rushes out the back door (where he senses less danger). Shawna throws lightning at the wooden altar, which the dark mithril tries to absorb. Shawna heads out the door after the rod. Chalker tries to pull the dark mithril off of the altar, but it doesn&#039;t budge.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, across the way, something moves gleefully into Flit&#039;s mind; he flies up to the roof. Smoke rises from the chimney. He flies down it.&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3731</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3731"/>
		<updated>2019-06-01T05:31:21Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Code of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3730</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3730"/>
		<updated>2019-05-31T18:37:35Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Code of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3729</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3729"/>
		<updated>2019-05-31T18:37:14Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Code of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3728</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3728"/>
		<updated>2019-05-31T18:36:42Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Code of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3727</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3727"/>
		<updated>2019-05-31T18:36:20Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Code of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;   III. Benevolence or Mercy&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;   IV. Politeness&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others.&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;    V. Honesty and Sincerity&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;   VI. Honor&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&lt;br /&gt;
         - To fight for the welfare of all&lt;br /&gt;
         - Never to refuse a challenge from an equal&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;  VII. Loyalty&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt; VIII. Character and Self-Control&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3726</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3726"/>
		<updated>2019-05-31T18:34:23Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Code of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest&lt;br /&gt;
        attribute of the human soul.&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3725</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3725"/>
		<updated>2019-05-31T18:33:53Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Code of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3724</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3724"/>
		<updated>2019-05-31T18:31:50Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Other Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
  - Quick Draw (Katana)&lt;br /&gt;
  - Quick Draw (Wrist Sheath Dagger)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3723</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3723"/>
		<updated>2019-05-31T18:31:07Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Other Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these skills has been used during the course of a session.&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3722</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3722"/>
		<updated>2019-05-31T18:30:25Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these spells has been seen during the course of a session.&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3719</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3719"/>
		<updated>2019-05-31T15:12:03Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Martial Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Weapon Proficiency:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Katana  (Expert)&lt;br /&gt;
  - Bow&lt;br /&gt;
  - Knife&lt;br /&gt;
  - Karate (Expert)&lt;br /&gt;
  - Judo&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3718</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3718"/>
		<updated>2019-05-31T15:10:13Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Other Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3717</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3717"/>
		<updated>2019-05-31T15:10:00Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Spells:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills and Level:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3716</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3716"/>
		<updated>2019-05-31T15:08:56Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Other Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
To date, we have seen the following spells from him:&amp;lt;br&amp;gt;&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Skills and Level:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
	<entry>
		<id>https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3715</id>
		<title>Sapphire:Characters:Intrinsius</title>
		<link rel="alternate" type="text/html" href="https://agesalternities.org/index.php?title=Sapphire:Characters:Intrinsius&amp;diff=3715"/>
		<updated>2019-05-31T15:08:32Z</updated>

		<summary type="html">&lt;p&gt;KevinJSmith: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He laments his inability to live up to his ideals as codified below.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Physical Attributes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
Ht: 6&#039;2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wt: 190lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Skin: Tan&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Black&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
To Be Added Later&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code of Honor==&lt;br /&gt;
&amp;lt;/b&amp;gt;He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    I. Rectitude or Justice&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Rectitude is one’s power to decide upon a course of conduct in accordance with &amp;lt;br&amp;gt;&lt;br /&gt;
        reason, without wavering; to die when to die is right, to strike when to strike is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To protect the weak and defenseless&amp;lt;br&amp;gt;&lt;br /&gt;
        - To give succor to widows and orphans&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   II. Courage&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        Courage is doing what is right.&amp;lt;br&amp;gt;&lt;br /&gt;
        - To eschew unfairness, meanness and deceit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   III. Benevolence or Mercy&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
        A human invested with the power to command and the power to kill is expected to &amp;lt;br&amp;gt;&lt;br /&gt;
        demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, &amp;lt;br&amp;gt;&lt;br /&gt;
        affection for others, sympathy and pity, are traits of Benevolence, the highest  &amp;lt;br&amp;gt;&lt;br /&gt;
        attribute of the human soul. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   IV. Politeness&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         Politeness should be the expression of a benevolent regard for the feelings of others. &amp;lt;br&amp;gt;&lt;br /&gt;
         - To refrain from the wanton giving of offence&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
    V. Honesty and Sincerity&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - At all times to speak the truth&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
   VI. Honor&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To live by honor and for glory&amp;lt;br&amp;gt;&lt;br /&gt;
         - To fight for the welfare of all&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to refuse a challenge from an equal&amp;lt;br&amp;gt;&lt;br /&gt;
         - Never to turn the back upon a foe&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
  VII. Loyalty&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To obey those placed in authority&amp;lt;br&amp;gt;&lt;br /&gt;
         - To keep faith&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
 VIII. Character and Self-Control&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
         - To persevere to the end in any enterprise begun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Skill==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn&#039;t seem to try to advertise his magical abilities. &lt;br /&gt;
&lt;br /&gt;
To date, we have seen the following spells from him:&amp;lt;br&amp;gt;&lt;br /&gt;
  - Create Fire&lt;br /&gt;
  - Ignite Fire&lt;br /&gt;
  - Fireball&lt;br /&gt;
  - Extinguish Fire&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&lt;br /&gt;
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.&lt;br /&gt;
&lt;br /&gt;
Known Skills and Level:&amp;lt;br&amp;gt;&lt;br /&gt;
  - Riding (Horses)  Advanced skill&lt;br /&gt;
  - Savoir-Faire (Military) &lt;br /&gt;
  - Carousing&lt;br /&gt;
  - First-aid &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Active PC General Information|Ages &amp;amp; Alternities:Active Agent (PC) General Information]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Sapphire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Ages &amp;amp; Alternities:Player-PC List|Ages &amp;amp; Alternities PC List by Player]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sapphire]]&lt;/div&gt;</summary>
		<author><name>KevinJSmith</name></author>
	</entry>
</feed>