Sapphire:Characters:Intrinsius: Difference between revisions

From Ages and Alternities
Jump to navigation Jump to search
 
(29 intermediate revisions by 2 users not shown)
Line 2: Line 2:
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.<br>
Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.<br>


He lements his inability to live up to his ideals.
He laments his inability to live up to his ideals as codified below.


==<b>Physical Attributes</b><br>==
==<b>Physical Attributes</b><br>==
Ht: 6'2"<br>
Ht: 6'2"<br>
Wt: 190lbs<br>
Wt: 200lbs<br>
Skin: Tan<br>
Skin: Tan<br>
Hair: Black<br>
Hair: Black<br>
Line 12: Line 12:
Race: Human<br>
Race: Human<br>
Gender: Male<br>
Gender: Male<br>
Age: 25<br>
Age: 26<br>
<b>
<b>


==Background</b><br>==
==Background</b><br>==
 
To be added later
To Be Added Later
<br><br><b>


==Code of Honor==
==Code of Honor==
</b>He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code<b><br>
</b>He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code<br>


    I. Rectitude or Justice<br></b>
<b>    I. Rectitude or Justice</b>
         Rectitude is one’s power to decide upon a course of conduct in accordance with <br>
         Rectitude is one’s power to decide upon a course of conduct in accordance with
         reason, without wavering; to die when to die is right, to strike when to strike is right.<br>
         reason, without wavering; to die when to die is right, to strike when to strike is right.
         - To protect the weak and defenseless<br>
         - To protect the weak and defenseless
         - To give succor to widows and orphans<br><b>
         - To give succor to widows and orphans
  II. Courage<br></b>
<b>   II. Courage</b>
         Courage is doing what is right.<br>
         Courage is doing what is right.
         - To eschew unfairness, meanness and deceit<br><b>
         - To eschew unfairness, meanness and deceit
  III. Benevolence or Mercy<br></b>
<b>   III. Benevolence or Mercy</b>
         A human invested with the power to command and the power to kill is expected to <br>
         A human invested with the power to command and the power to kill is expected to
         demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity, <br>
         demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,
         affection for others, sympathy and pity, are traits of Benevolence, the highest <br>
         affection for others, sympathy and pity, are traits of Benevolence, the highest
         attribute of the human soul. <br><b>
         attribute of the human soul.
  IV. Politeness<br></b>
<b>   IV. Politeness</b>
         Politeness should be the expression of a benevolent regard for the feelings of others. <br>
         Politeness should be the expression of a benevolent regard for the feelings of others.
         - To refrain from the wanton giving of offence<br><b>
         - To refrain from the wanton giving of offence
    V. Honesty and Sincerity<br></b>
<b>   V. Honesty and Sincerity</b>
         - At all times to speak the truth<br><b>
         - At all times to speak the truth
  VI. Honor<br></b>
<b>   VI. Honor</b>
         - To live by honor and for glory<br>
         - To live by honor and for glory
         - To fight for the welfare of all<br>
         - To fight for the welfare of all
         - Never to refuse a challenge from an equal<br>
         - Never to refuse a challenge from an equal
         - Never to turn the back upon a foe<br><b>
         - Never to turn the back upon a foe
  VII. Loyalty<br></b>
<b> VII. Loyalty</b>
         - To obey those placed in authority<br>
         - To obey those placed in authority
         - To keep faith<br><b>
         - To keep faith
VIII. Character and Self-Control<br></b>
<b> VIII. Character and Self-Control</b>
         - To persevere to the end in any enterprise begun<br>
         - To persevere to the end in any enterprise begun
<br>


==Martial Skill==
==Martial Skill==


Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.
Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.
<b>Known Weapon Proficiency:</b><br>
  - Katana  (Expert)
  - Bow
  - Knife
  - Karate (Expert)
  - Judo
  - Quarterstaff


==Magic==
==Magic==
Line 60: Line 67:
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn't seem to try to advertise his magical abilities.  
Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn't seem to try to advertise his magical abilities.  


To Date we have seen the following spells from him:
<b>Known Spells:</b><br>
- Create Fire
Each of these spells has been seen during the course of a session.
- Ignite Fire
  - Create Fire
- Fireball
  - Ignite Fire
- Extinguish Fire
  - Fireball
  - Extinguish Fire
  - Exploding Fireball


==Skill Set==
==Other Skills==


Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.
Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.
<b>Known Skills:</b><br>
Each of these skills has been used during the course of a session.
  - Riding (Horses)  Advanced skill
  - Savoir-Faire (Military)
  - Carousing
  - First-aid
  - Quick Draw (Katana)
  - Quick Draw (Wrist Sheath Dagger)
<br>




Line 78: Line 97:


[[Category:Sapphire]]
[[Category:Sapphire]]
[[Category:Player Characters]]

Latest revision as of 04:27, 6 February 2022

Overview

Intrinsius is a well traveled mercenary from somewhere in The Calventine Empire who joined the team in Malprin. Little is known about him other than he carries a katana, has a strong affinity for fire and and seems to be quite focused on doing the honorable thing.

He laments his inability to live up to his ideals as codified below.

Physical Attributes

Ht: 6'2"
Wt: 200lbs
Skin: Tan
Hair: Black

Race: Human
Gender: Male
Age: 26

Background

To be added later

Code of Honor

He attempts to follow a code of honor based on a mixture of the Bushido Code and the Chivalric Code

I. Rectitude or Justice

       Rectitude is one’s power to decide upon a course of conduct in accordance with
       reason, without wavering; to die when to die is right, to strike when to strike is right.
       - To protect the weak and defenseless
       - To give succor to widows and orphans

II. Courage

       Courage is doing what is right.
       - To eschew unfairness, meanness and deceit

III. Benevolence or Mercy

       A human invested with the power to command and the power to kill is expected to
       demonstrate equally extraordinary powers of benevolence and mercy: Love, magnanimity,
       affection for others, sympathy and pity, are traits of Benevolence, the highest
       attribute of the human soul.

IV. Politeness

        Politeness should be the expression of a benevolent regard for the feelings of others.
        - To refrain from the wanton giving of offence

V. Honesty and Sincerity

        - At all times to speak the truth

VI. Honor

        - To live by honor and for glory
        - To fight for the welfare of all
        - Never to refuse a challenge from an equal
        - Never to turn the back upon a foe

VII. Loyalty

        - To obey those placed in authority
        - To keep faith

VIII. Character and Self-Control

        - To persevere to the end in any enterprise begun


Martial Skill

Intrinsius has proven to be an expert with the sword and fighting with his bare hands (both Karate and Judo). He also has shown some ability with knives and bows to date. He has been known to carry a Quarterstaff, but we have not seen him use it yet.

Known Weapon Proficiency:

 - Katana  (Expert)
 - Bow
 - Knife
 - Karate (Expert)
 - Judo
 - Quarterstaff

Magic

Intrinsius has been known to throw a fireball or start fires using his magical skill, although he doesn't seem to try to advertise his magical abilities.

Known Spells:
Each of these spells has been seen during the course of a session.

 - Create Fire
 - Ignite Fire
 - Fireball
 - Extinguish Fire
 - Exploding Fireball

Other Skills

Intrinsius is a skilled horseman and shows solid military savoir-faire. He also seems to love spending his time carousing and is fairly good at first-aid. It is assumed these are all from his time in some unknown military.

Known Skills:
Each of these skills has been used during the course of a session.

 - Riding (Horses)  Advanced skill
 - Savoir-Faire (Military) 
 - Carousing
 - First-aid 
 - Quick Draw (Katana)
 - Quick Draw (Wrist Sheath Dagger)




Return to Ages & Alternities:Active Agent (PC) General Information
Return to Sapphire
Return to Ages & Alternities PC List by Player